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February 16
New Patch From Digimation Bones Pro MAX v.1.55d (MAX2) bp2_patch.exe 231 K 13-FEB-98
2 new MAXScript Samples from EFXware Boundbox - Bounding Box Maker - BOUNDBOX.MS : Bounding Box Maker -- Category : Geometry & Helper -- Environment : MAX 2.0 -- Description : node manipulation & pick button control experiment
Clock - Clock Animator -- CLOCK.MS : Clock Animator -- Category : Controller -- Environment : MAX 2.0 -- Description : euler XYZ rotation controller experiment
Outburst review By : Nathan Reese February 1998 here
New Tutorial Cool Stuff more on using the "edit spline" modifier Nifty Edit Spline tricks (they aren't actually tricks, but it's fun to say they are)...
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February 18
New script Deflbox - Box Deflector -- Category : Space Warps -- Environment : MAX 2.0 -- Description : deflector manipulation -- Reference : DEFLBOX.MAX
-- Copyright 1998, EffectWare, Moon-Sun Choi (aeroplus) -- http://www.chollian.net/~efxware -- efxware@chollian.net
New Outburst patches
NEW PATCHES There are two new Outburst patches up on Animation Science's webpage. These two patches fixes a few bugs. To download these patches, go to Animation Science's Outburst patches page.
Outburst bug fix Patch 1 This patch is for users of Outburst on 3D Studio MAX 2.0. This patch is to be installed after you have completed the initial installation of Outburst. From scratch the installation order is:
1.Install Outburst 1.0 off of the CD 2.Install Outburst 1.1 compatibility release from this site 3.Install Outburst bug fix patch 1
Outburst bug fix Patch 2 This patch fixes some Octree 3D filling errors found in Outburst. It also solves bouncing and decay computation anamolies. This patch is to be installed after the Outburst bug fix patch 1.
His Excellence the President of Boboland is 30 (?!) Happy Birthday to Him! it was yesterday :)
Particle + 1.9 for Max 2.0 which fixes the Dump Object bug and makes it compatible with the Max Particle Age Material. Also I added the oringinal 1.2 Particle Material and Particle Blend which both now support velocity in addition to age controls. download Particle + 1.9 for Max 2.0 here
Trinity updated theyre Free Max 2.0 Plugins and Demos page
Rubik's Cube Animator Shuffle the Rubik's Cube
Solve the Rubik's Cube
Download Sample Video Clip (469KB) - Rubik.zip
4 new tutorials Lofting a Mouse with Fit Deformation By Ian H.
How to make a Kinetix-like logo without boolean: By Jedi69.
Adding volume lights to your Logo... How to make a Kinetix-like logo.......Part2 By Jedi69
Using Sand Blaster By Ian H.
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February 20
New scripts MetaLattice script From: David Cox (visualride@mauimail.com) Date: Thursday, February 19
This is a modified version of MetaPete. It's a multi-tiered lattice creator to aid in the creation of objects such as a head. Possible future upgrades: Replace the initial iterations rollout with a "# of referenced lattices" rollout. I'm no programmer so if you find a bug or a better implementation then please post it or e-mail me your ideas. Download MetaLattice script
Motion Loader Input data via MAXScript From: Harry Denholm (ktx_int@ktx.com) Date: Thursday, February 19
I've coded you a quick example: this script will load a motion file and apply it to a selected object. The motion file should be created in the format :
[frame #] [x pos] [y pos] [zpos] ...
ie,
0 10 10 10 50 10 -40 10 100 0 70 0
It will work with as many lines of animation data as you like, and I included a little test motion file with it. Hope it helps! Harry Denholm Developer Consulting Group
Get the MOTIONLOAD.ZIP
Light Manager v 1.0 From: Kyle McKisic (kmckisic@dreamworks.com) Date: Tuesday, February 17
Here's an update to my Light Manager tool that came as an example with MAX 2.0. There is some new stuff in it and some bug fixes too. A word doc is included. Enjoy.
Download MAX Light Manager Script
Hi folks,
Well, finally we're back in the saddle....we're all moved into the new offices and have re-opened 3D Cafe's submission sections.
Let's Rock...!
Coming soon to 3D Cafe... Free DirectX models! Gallery Rotation! New Tutorials! Hardware Reviews! More Textures! New Product Reviews! And a Ton of Other Secrets!!!
Thanks, Raymond~ http://www.3dcafe.com |
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February 23
NEW Script ! by: Marco Vogel (#1)
MISS FRAMES V1.25 info : For all of you who have been having trouble with network rendering ( missing frames ), MarcoV Scripts introduces Miss Frames 1.25 This script will help you identify missing frames more easily, and in small amount of steps. Enough options for most network rendering companies to love. And documentation ( in HTML format ) is included. Regards, MarcoV
The Incredible Comicshop is available for 3D STUDIO MAX R1 and R2! Available for $695 More info here
Blur Studios released Distance Blender for MAX 2 get the DistBlend.zip more info here
GenesisVFX Tutorials for 3D Studio MAX Electric Glow Mini-tutorial - 6 steps to a cool electricity effect Scene File
Make Fire Without a Match
Create A Lens Flare
New Tutorial (little to late for this 1 dont you think ?) modeling a simple santa
New Plugin SoftBomb Ver0.72 (for R2.0) - (24 kb) by: KET-SP get the plugin here This is a beta edition for MAXr2.
The change point from Ver0.51 is Add Chaos to EffectRange. Add Bomb Shape. This chooses a way of explosion's spreading and has Sphere, Cylinder,Plane. If doing another way of saying, it is possible to say a point bomb, a line bomb, a surface bomb.
Free textures:
textures.zip (663.584 bytes) Textures from Trinity's free Siggraph 1997 mesh diskette. (More information)
Effects presets for RealLensFlare 1.53 by Philippe Moebius -Lots of *.rfl files. Look at the user's gallery.
moebius1.zip (22.444 bytes) moebius2.zip (19.579 bytes) moebius3.zip (178.887 bytes)
Pyromania Pro fgzc.zip (991 bytes) - fixes problem with 1 IFL file on the CD.
Bones Pro Max 2.0 Patch source: Digimation New Patch released for Bones Pro Max. Download Bones Pro MAX v.1.55d - (231 kb)
Darkling Simulations www.darksim.com
We are a new 3D graphics and simulation company that is dedicated to pushing visual software technology in new and interesting directions.
Our first commercial product, DarkTree Textures focuses on adding detail, realism, and special effects to 3D scenes and animations through the use of algorithmically generated and matched color, greyscale/percent, and bump texture maps.
go here for a Preview shot of the DarkTree Main interface window. The texture library and preview areas are on the left. The texture map rendering area is to the center and right.
The RIB Exporter for 3DStudio MAX page has moved to http://www.achilles.net/~henning/maxribexp.html |
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February 24
New Plugins
Wave 2d 1.0 for Max 2.0 which is a linear and radial sine wave material. Klick here to download
Noise 2d 1.1 for Max 2.0 which fixes an incompatibility bug with 1.2 which caused a crash and also addes Noise2dOld which is like the old 1.2 Noise2d with just 2 color fields. Klick Here to download
New Tutorials by: 2nd nature Note: All the tutorials (apart from Number 7) assume MAX 1.2 is being used, and consequently all scene files are saved in this version. When you obtain HyperMatter 1.1 for MAX 2, simply resave the files.
1. Dreadlocks Made Easy
Another example of Hair creation, this time a ready-made scene file of a realistic dreadlocks animation, creating in minutes what would normally take days! To go to the tutorial, click on the image.
2. Cartoon Collisions
Collisions are one of HyperMatter's strongest features; you can collide soft objects at will, and they will always deform correctly. This one is a classic of cartoon violence, now in 3D!
3. Using the Follow Constraint
The Follow Constraint is one of HyperMatter's most useful and powerful tools; using it you can both control an objects motion through space, and control integral parts of the object with total realism. This tutorial shows you how to quickly make a shoal of swimming Jellyfish. Click on the image to get there.
4. HyperMatter / CStudio Tutorial
Here you can download a fantastic example of HyperMatter in action, working in unison with Character Studio, to produce stunningly realistic character animation. Also included are notes by Frank Delise on how he and Boris Ustaev used HyperMatter to transorm an 'ordinary' Character Studio sequence into something special. Click on the image below to go to the tutorial.
5. Hair Styling With HyperMatter
Many people have been asking if they can create and animate hair using HyperMatter. The simple answer is...YES! The AVI on the demo page may have whetted your appetite, but confused you as to how it might have been created, so if you want to find out more, click on the image below.
6. Extended Tutorials
In addition, there are three extended tutorials presented here...these are extracted from the HyperMatter Release 1.0 User Guide, and show how multiple constraints can be used to produce different effects. The AVIs from these scenes can be downloaded from the demos page http://www.2n.com/demosa.htm
1. Walking Sack 2. SkiJump Mouse 3. Cannonball Mouse
7. Spline Follow Tutorial
This simple tutorial is MAX2-only. It's a brief introduction to the Spline Follow constraint, new to HyperMatter 1.1, which allows you to control parts of objects with splines, for amazing flexibility and realism! Click on the image to go to the tutorial.
3D TexturePainter Turn Adobe Photoshop into full featured 3D paint package.
This plug-in enables Photoshop to work as the ultimate 3D texture creation tool. You can paint directly on the surface of any 3D model. All Adobe Photoshop features and plug-ins can be used for painting without any restrictions. 3D Texture Painter plug-in supports VRML file format, de facto standard for 3D world supported by virtually all 3D design, animation and VR applications across all platforms. You can import VRML files directly into Photoshop, add textures and store all information back to VRML.
3D Texture Painter makes Adobe Photoshop ideal companion to all 3D design and animation packages like Autodesk 3D Studio Max, Caligari trueSpace, Softimage, etc.
Compatibility: Adobe Photoshop 4.0 (W)
3Dtpi.exe - approx. 1.8MB (updated November 11, 1997) 3D Texture Painter for Adobe Photoshop 4.0 (Windows) v1.0b. (Without appropriate password software installs as a 15 day trial version)
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February 26
In-depth of Surface Suite - Advanced texturing tools Written by Nat Hunter / Lumens Studios
This in-depth explores a plugin from Sven Technologies called Surface Suite. The plug-in caters to one of the broadest and most underutilized areas of 3D, Textures. Anything without good textures will look computer generated. This effect is OK and easy...default textures. What Surface Suite tries to pull off is the opposite....realism and ease of use. Enter the in-depth here
New Scripts
3dgen - 3D Mesh and Poly Generator Category : Geometry Environment : MAX 2.0 Description : standard file input, shape & mesh creation Reference : HELICOID.DAT (mesh data), ROSE?.DAT (shape data)
Copyright 1998, EffectWare, Moon-Sun Choi (aeroplus) http://www.chollian.net/~efxware efxware@chollian.net
Accessing all controllers of an object From: Ravi Karra (ravi.karra@ktx.com) Date: Tuesday, February 24, 1998 12:14 PM
<< How to get to all the controllers under a plugin modifier in the TV for a specified object >>
Attached is a script which does this.
Replace the line
--PERFORM SOME THING ON THE CONTROLLER 'ctrl'
with your actions in the script.
cheers, Ravi
ALLCONTR.MS Accessing all controllers of an object
SuperQuadric Master
SuperQuadric Master [$69.00] Version 1.0. For Intel. This 3D Studio MAX R2 plugin lets you play with and create superquadric objects, which are a blast and a half.
Download "SQuad.dlo" (80384 bytes) and then authenticate your copy of SuperQuadric Master today! You will find SuperQuadric in the "Create/Geometry/SuperQuadric Primitives" section of 3D Studio MAX R2 look at the interface here
New posting FAQ's for Sculptor ProTools users.
Sculptor ProTools Users We are closing on another release for Sculptor ProTools and we plan release it for users in less than two weeks.
4D Paint Softimage Demo Users: We never do see the "4DPaint +" menu item appear in the MATTER>TEXTURE menu pop-up.It is important that the two key files have the following case as Soft is Case sensitive. 4DPaint.dll and 4DPaint.cus. are the correct cases. 4DPaint.dll must be copied into the drive:\soft3d_3.7\3d\custom\bin location. 4DPaint.cus into the drive:\soft3d_3.7\3d\custom\matter location
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