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Here is the first public beta test of my RIB export plugin. Though today it is rather "wet", exported geometry/camera/lights seem to be good, like it was in good old 3DS2RIB. Thanks to Larry Gritz's advices I wrote the pre-filtering routine which correctly combines two neigbouring and smoothed triangles into one quad and then writes it to the RIB via either "Polygon" or "Patch", depending on its planarity. |