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I have an animation that non-uniformly scales an object. I need to swap axes, but I want the scale to remain relative to the geometry. What I have done is write a script that rotates the axis about x 90 degrees, then swaps the Y and Z scale key values. The script works, but the object's axis is broken. I am considering buffering the whole scale controller, deleting the animation entirely, then re-constructing it. but I still wonder what happened to the object's coordinate system. The axis is not right (as in 90 degrees right). This is not the first time I have experienced this and I was wondering if anyone else has seen this happen. |
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