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eMotion - new animation plugin from Ishani Here's a description of a new upcoming amazing free plugin from Ishani called eMotion. eMotion Animation Morpher [beta] Copyright(c) Ishani 1997 Design by Harry Denholm and Michael Koch, code by Harry Denholm.
Concept: eMotion is a tool for blending animations together. It works along similar lines as a weighted morpher (infact, some of the interface is identical to the MIX morphing plugin) - defining animation for groups of objects and then blending values of these together. It will be released with a simple skeletal deformation system along side, but can be used easily with products such as Bones PRO MAX, Character Studio or the 3D Studio MAX Inverse Kinematics (IK) system.
Typical Use: With eMotion, there is no need to build lots of copies of your original object, taking up memory and CPU cycles. All you need is a base mesh (say, a face) and then the bone structure or animation chains defined for that mesh.
Once bones have been built into the face (or animation chains have been setup), each one is loaded into a group. each item in this group can have a target animation point, and objects can be used in more than one group at a time. This means that you only need to have two bones defining 'jaw movement' for example, and have them present in many groups, in many different configurations (smile, scowl, etc)
Once you have loaded your objects, making the animation targets couldn't be simpler - mearly turn on eMotions special 'Transform Capture' button, and move the objects into position. The objects' target position will be captured and stored, and then the objects will be returned to their original position to be captured again if need be. This system lets you design your expressions and animations visually, and let eMotion do the work of handling values and settings.
Then, after all your expressions have been set up for the groups, its as simple as moving a slider to blend and mix the animations together. No more multiple meshes, or missing verticies. eMotion smoothly blends the animation settings together, to let you have a huge range of expressions from only a few simple groups.
Using this technique with IK can let you build robots or cranes with pre-programmed movement, or build a human figure that can be controlled using simple values. Anything that can be moved can be animated with eMotion.
There are 100 groups available, with 10 objects available for each group. Each one of these objects can be any other object in the scene.
eMotion is applied as a modifier inside 3D Studio MAX 2.0 to any type of object, geometric or otherwise.
The skeletal deformation system will exist as a spacewarp, and be bound to any geometric object. |