Weapon&Items

SOCOM

Semi- automatic socom pistol.Press the Weapon button to aim,release fire.

you can also equip a suppresser to muffle the shot.

FA-MAS

Asualt-rifle. Press to fire. press and hold to fire on full auto.

PSG-1

Sniper-rifle. When equippd games enter scope mode, press the

directional button to move the sights and then press the weapon

button to fire.

GRENADE

fragmentation

CHAFF. G

Elictronic jaming grenade. press weapon button to to throw.ll electronic will be jammed. This includes your own radar.

STUN. G

Special stun and flash grenade.temporarily stuns enemeis

C-4

Plastic explsive. Press weapon to set. Press the action to detonate.

CLAY MORE MINES

anti personel land mine. Press weapon to set. Expoldes when enemy or snake enters

the displayed area.

STINGER

Radar-guided surface to air missiles.Game enters Scope Mode when equippd.

Use Directonal button to aim, Weapon Button to fire.

NIKITA

Radio controll missile. Press weapon button to fire. After firing,

Use the directional buttons to guide.you can press the first person wiew mode

to change the missiles wiew.

CAMERA

The camera is a special item. Equip and the screen change to camerawiew finder.

Press 0 button to zoom in and X to zoom out. Press square button snap the photo.

SCOPE

Magnifying binoculars.0 to zoom in, X to zoom out.

CIGS

Solid snakes favorite brand.Smoking is hazardous to your health

RATION

Meals-ready-to-eat.Press the 0 while the menu is open to increase your life.

THERM. G

Night vision equipment. Employs thermal imaging to allow user to se in

dark places.

C.BOX A (cardboardbox a)

To heli port is written on it. Equip to have snake hide in the cardboard box.

It may fool the soldiers...?

CARD LV1

Equip this card to open the level 1 doors an below.

PAL KEY CARD

This is a Permissive Action Link keycard with a discrete detonation code built into all nuclear weapons systems s a safety control. This key is needed to halt the mech before it fires off a live nuclear warhead using its Rail Gun technology.

GAS MASK

There are areas in the game that are filled with Sarin, a noxious nerve gas the disables muscles and reduces an operative to a coughing and gibbering wreck. Combat this by locating and wearing a standard issue Gas Mask

BODY ARMOR

  • Located in two areas inside the Fox Hound fortress, the Kevlar-coated M1-11 Combat Vest ( Code named the "tank torso" ) is an excellent item to wear when under fire from enemy ordinance.
  • NIGHT VISION. G

    When venturing into dark areas, flick on the Armstech Standard Issue Mode B Night Vision Goggles to aid you in nighttime operations. Essentially amplifying the existing light electronically to increase the image brightness, a combatant may now move through the inky blackness of any area

    DIAZAPAM

  • When the Diazepam agent is swallowed an instant period of calm lasting around a minute occurs, and the operative can pinpoint an enemy and fire without missing and alerting the foe with a ricochet.
  • MEDICINE

  • Stored in a small green container with a red cross on the box, this single capsule contains a powerful new synthetic Alaskan flu and cold inhibitor. When swallowed, this dissolves into the blood stream and essentially attacks and cold symptoms extremely aggressively, toughening the whit blood cells and causing a neurological reaction in the brain to cause the operative to lose all physical manifestations of a cold.
  • KETCHUP

  • The Calber's Fine English Ketchup bottle in the collection of Hal Emmerich's condiment storage pantry, brought over by supply boat three weeks prior to the insurrection, may prove more useful than would first think.
  • DISK [1]

  • A particularly important MO disk is located somewhere on Shadow Moses Island. This important piece of military data has three launch test encoded in fractal encryption routines. The launch data refers to three test firings of a dummy nuclear warhead by the Metal Gear mech ( codenamed Rex ).
  • HANDKERCHIEF

  • A silken handkerchief smelling slightly of an exotic perfume is a personal item from one of Fox Hound's renegade operatives, and is secured by Solid Snake further into the operation. The silk patterning is of Kurdish design, and faint inscription in one corner of the initials "SW" finishes the fine tapestry.
  • ROPE

  • If you find yourself in need of a rappelling rope, the standard issue, nylon fiber, black espionage twine should come in most handy. Durable and guaranteed no to snap, operatives have had little difficulty lashing such a rope to railings and scooting down the sides of sidescrapers.
  • TIMER BOMB

  • During the progress of this mission, you may be inadvertently handed a device known as the Timer Bomb. Small enough to fit into a back pocket, this is usually placed in a dummy item and micro-wired with enough plastic explosive to destroy a light tank.
  • SOCOM SUPPRESSER

  • Designed specifically for the MK-23 ( SOCOM ) pistol and chambered for the powerful .4 5ACP cartridge, this enables you to fire rapid and discreet bullets without alerting enemies, even near a security camera.
  • MINE DETECTOR

  • In the after math of war, potable Mine Detectors like the Armstech Pathtracker 3000 are used to search for unexploded mines and bombs. A radio wave from the buried mines is picked up and transferred to an operatives radar, thus enabling the disarming of detonation of mine at a safe distance.