The Siege

Equipment

1 regular ringmail tunic per player
1 regular wooden shield per player
1 regular weapon per player(which weapon is the player's free choice)
1 team coloured cloak per player
1 "artifact" (Can be just about anything)

Additionally each team will be allowed to carry the following:

2 Greater Heal potions per player + an additional amount equal to half the number of team members of Greater Heals. (This way the player most likely to be attacked will have some extra help *smile*)

An amount equal to half the number of team members of explosion potions. At least 2 however. NO exploding potions in town games!

10 bandages per player. No more no less. This means you can not carry cloth with you *smile*

As for other potions, 4 of each should be sufficient. However, NO poison potions will be used! This is a friendly game after all and poison is not friendly.

Setup

Find a suitable location for the game. It should be a large public building (for example: a player castle or the Yew Prison)

Divide the participants into 3 teams. 2 attacking forces and 1 defending (a 2:2:3 ratio, in favor of the defenders).

How to Play

The attackers' goal is to steal the artifact and successfully leave the battle area. The defenders' goal is naturally to make sure the attackers do not succeed. The game is over when an attacking force has made away with the artifact, all attacking players have died or all the defending players are killed.

Rules

The Artifact MUST be on the ground in plain sight. Defenders are not allowed to carry it around (unless an attacker stole it and was hunted down before he could leave the area. Then they may put the artifact back where it belongs)

Once you're dead, you're dead. In other words, you may not run back and retrieve your gear. Someone else might need it *grins* (Once you die you should become an observer)

For this reason, looting bodies is permitted.

All magic is allowed.

If a player is killed by a monster, that player is still out of the game. However, it's considered poor sportsmanship to attack a player under attack by a monster, so don't do it.

Basically, everything you carry must be worn. If your armor breaks, then it simply sucks to be you, end of story. You will NOT be allowed to restock during the game. And you will not be allowed to carry an extra set of armor.

Don't go attacking observers either *smile*

No breach of these rules will be allowed. Since it is a contest between guildmembers, breaking the rules is a sign of disrespect to the guild and the members. There should be no need to cheat in a friendly game like this. Violators will be dealt with very harshly. So play it fair!

Admission fee

Games are always more fun when there's something at stake (even if it's a lousy 100 gp). A small admission fee is paid by each member and the winning team gets all of the admission to split amongst themselves.

Observers

There should be at least as many observers as there are teams. The role of the observer is very important. They are to supervise the contest, making sure the rules are followed, healing (and ressing if they are able to) the players who die, guarding the corpses from third party players (if the situation demands it, loot the corpse and stay put until the member returns) and of course taking screenshots of the event *grins*. The observer's other tasks are to make sure that every participating member stops his/her fighting when a team has won and reporting back to the Council of whatever they deem worthy to be noted (If anyone broke a rule, bad behavior by a participating player or any third party, exceptional fighting from someone etc) It's up to the observer to decide what to report, except rulebreaking or bad behavior. Any such incident must be reported for further evaluation.

The observer is neutral, he/she will not heal any player (unless he/she is in a death robe) and in return the observer is strictly off-limits for any attack. To make sure this is the case, the observers should wear identical clothing dyed in an easy-to-spot colour. Just a bright orange robe will do *smile*



I think this should cover the most essential parts of the game. If you have any ideas you think would make it even more fun, contact any of the Council members.

Yet another big thanks to NaturalOne for thinking up most of this.