Starting Hand:
Rand al'Thor II (Andor)
Personal Growth
Dragonsworn
Berelain
Characters:
Rand the King
Gareth Bryne
Elayne Trakand
Lord Pelivar
Lady Elorien
Mat Cauthon
Moiraine Sedai
Mat the Warrior
Commander x 2
Troops:
Andor Infantry x 3
Andor Spearman x 3
Two Rivers Archers x 3
Andor Cavalry x 3
Challenges:
Gather Allies
Political Maneuvering x 3
Prolonged Campaign
Events:
Carpe Fatum
Overrun x 2
Personal Growth x 2
Plots x 2
Unexpected Ally x 2
Advantages:
Bodyguards
Far Reaching Influence x 3
Herb Bag
Heron-Mark Blade
Momentum
The Way of the Leaf x 3 |
OVERVIEW
Generally, the idea is to quickly recruit as many characters
as possible for challenges, augmenting them with Politic enhancements
like Far Reaching Influence, The Way of the Leaf, and Heron-Mark
Blade. Then, begin playing Political Manueverings, giving your
now high-politic characters a great advantage in these Pattern
challenges. This is a Character-heavy deck, and some of the troops
are able to deliver damage before your opponent's troops can.
Use Two Rivers Archers to decimate his troops before his can
strike. In the opening turn, play Dragonsworn while using Rand
to recruit Berelain. Use Personal growth as soon as possible
to increase your base ratings (One Power for Rand, Politics for
everyone else). Momentum can be a great help, generating automatic
support/oppostion EVERY turn for EVERY challenge (your or theirs)
if you win the Pattern. Try to hold onto Mat Cauthon until you
can immediately replace him with Mat the Warrior. Notice that
this is an Andor themed deck, except for Dragon and Mercenary
characters. Don't forget to use the Way of the Leaf! Replace
Rand with Rand the King as soon as you can, and try to play Carpe
Fatum for a quick boost towards dominance and/or the Last Battle.
Good luck!
Total: 50 cards; 4 Opening hand, 46 deck.
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