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Opening Hand:
Lanfear
Selene
Pedron Niall
Into The Fight
Characters:
Shaidar Haran
Narg
Halfman x 2
Fade x 3
Eyeless x 3
Draghkar
Trolloc x 3
Darkhound Pack
Ishamael
Gray Man x 2
Moghedien
Belal
Graendal
Jaichim Carridin
Liandrin Sedai
Melindhra
Ordeith
Padan Fain
Rahvin
Lord Barthanes
Troops:
Trolloc Fist
Trolloc Footmen x 3
Trolloc Guard
Trolloc Horde
Trolloc Raiders x 3
Trolloc War Band x 3
Darkfriend Band x 3
Human Rabble x 3
Challenges:
Forced Back
Invasion x 3
War of Attrition x 3
Search and Destroy
Rampage x 3
Advantages:
Linked
Momentum
Under One Banner
To The Victor
The Shadow Rising
The Lord of Chaos
The Great Lord Comes
Saidar Angreal x 2
Raw Recruits
Future Returns
Battle Plan
The Void x 3
Events:
Lucky Find x 3
Connections x 3
Sabotage x 3
Knowledge is Power x 3
Heroic Efforts
Into the Fight x 2
Consumed by the Blight x 2
Overrun x 3
The Pattern Decrees x 3
Total: 100 |
Strategy:
In the 1st action round, roll Lanfears dice, then play
the Selene advantage on her. Rotate the Selene advantage to give
her the Children of the Light allegiance. Next, use Into The
Fight to help play Pedron Niall. You will have to reduce at least
1 Pattern, maybe 2 depending on what Lanfear rolls, however Pedron
should be able to win you a Pattern back if you have him reinforce
the Pattern challenge.
Using Nialls effect text, make sure you draw your 3 cards
per draw round instead of 2. If you see the Hero sitting back
to recruit for a while, then go ahead and use Pedron to win the
Pattern while Lanfear recruits, but do NOT let him get killed.
After a couple of rounds you should have enough other characters/troops
out to move them into the Pattern and pull Pedron back. At that
point, you are pretty much done using him in any challenges.
He cant participate with your Dark One characters/Troops
due to the Children of the Light allegiance and hes too
important to the card drawing ability of this deck to risk him
in challenges alone. He is still quite usefull for rolling Intrigue,
which is needed for the events in this deck.
Besides Pedrons effect text which will have you drawing
an extra card per turn, there are plenty of other card drawing
cards in this deck as well such as To The Victor, Future Returns,
Invasions, Connections and Lucky Finds. So dont worry,
youll get through the majority of the cards in this deck
by the end of the game. And while youre drawing cards like
crazy, youll be shutting down your opponents card drawing/playing
ability by using cards like Rampage, Search and Destroy, War
of Attrition, Sabotage and Knowledge is Power.
This deck also has its fair share of damage with Barthanes, Darkhound
Packs, Draghkar, Gray Men, The Great Lord Comes, Overruns, Heroic
Efforts and a slew of characters/troops who roll lots of Combat
symbols (the easiest to roll damage with). Also, you have plenty
of cards which will help you win the 11 challenges in this deck
such as The Lord of Chaos, Linked, Momentum, The Pattern Decrees
and Consumed By The Blight.
An important thing to keep in mind when youre using this
deck is patience is NOT a virtue here. If you pull a card that
you can play, then play it as fast as you can. Youll be
drawing 3 or more (most likely more) cards per turn, so dont
let yourself get to the point where your hand is too full to
draw and dont be afraid to discard a card here and there
in order to draw some more...this deck has plenty of options.
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