Blood in the Pattern

By: Betrayer
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Opening Hand:

Sammael
Darkhound Pack
Twists in the Pattern
Into The Fight

Alternate:

Sammael
Ordeith
Ruby Dagger
Twists in the Pattern

Characters:

Halfman x 2
Gray Man x 3
Darkhound Pack
Be’lal
Lord Barthanes
Graendal
Lanfear
Liandrin Sedai
Shaidar Haran
Rahvin
Padan Fain
Moghedien
Melindhra

Troops:

Trolloc Footmen x 3
Trolloc War Band x 3
Trolloc Guard
Trolloc Fist
Saboteurs x 3
Trolloc Raiders x 3

Challenges:

Search and Destroy
Genocide x 2
Assassination Attempt x 3

Advantages:

Saidin Angreal
The Great Lord Comes
Preemptive Strike x 3
Future Returns
Battle Plan
Raw Recruits

Events:

Incendiary Strike x 3
Fireball x 3
Into the Fight
Lucky Find x 2
Overrun x 3
The Telling Blow x 2
Blood Tide x 3

Total: 67

Strategy:

The strategy for this deck is fairly simple...however it requires a large amount of patience.
On the first turn, play Twists In The Pattern BEFORE the Action round to reduce your Pattern and your opponent’s Pattern by 1 each. The reduction is necessary to buy yourself some time. With his Pattern down to 1, the Hero will have a hard time replacing his characters even with the Pull of the Ta’veren. He will need to come to the battleground and fight for at least 1 Pattern token in order to play any of the good Ta’veren replacements. And that is where the next part of your deck comes in...

During the 1st action round, use Into The Fight to get your Darkhound Pack into the Pattern challenge. If you didn’t roll enough symbols with Sammael, then go ahead and reduce your last Pattern, but the point here is to get the Darkhounds out as soon as possible. This is where you will see the importance of using Twists In The Pattern. The Hero will need an extra Pattern (or more if he’s not using Pull of the Ta’veren), however he will not want to put his non-replaced Ta’veren against the Hounds because of their deadly damage effect text. Now comes the time where you will need some patience...

Use the Darkhound Pack in the Pattern challenge as long and as often as possible. They are there to stop the opponent from gaining Pattern tokens while your deck slowly builds enough characters and troops. There will come a time when the Hero will have enough characters out there and simply try to swarm the Darkhound Pack to get it out of the way. Fine. If you feel the Darkhounds have bought you enough time by then, then leave them in the Pattern. They will probably die, but they’ll take 1 or 2 of the Hero’s characters with them and you still have another Darkhound Pack as well as the Ruby Dagger coming.

This is where the fun starts because you have more damage dealing ability in this deck than the Hero can possibly imagine. Make good use of cards like Preemptive Strike, Overrun, Blood Tide, Fireball, Incendiary Strike and The Telling Blow. Your Forsaken will help you make Assination Attempts a breeze and the Into The Fights will help you get them out.
In the end, when the Last Battle comes and the Hero’s wounded and bandaged characters step up to face your army of Forsaken, The Great Lord Comes will kick into effect and stain the Pattern with the blood of his Ta’veren!