Unofficial Quake II Player Triangle Bases The female and male triangle base skin were formed by importing the player base frames in 3DS to MDL. The MDL skin area matched the MD2 skin area so I used these triangles as a guide. The skin triangles are only an approximation to model vertices. Skin boundries were added to reduce the skin editing area. These are the triangle bases I will be using to work with until I have found a better one. I hope this is helpful for everyone. Alan Yen Party Crasher's Quake Gallery http://www.geocities.com/SiliconValley/Lakes/5544/ partycrasher@geocities.com