How to make skins using Photoshop 4.0: You will need importpalette.act and exportpalette.act If you open up a Quake2 skin in Photoshop you will notice that it loads up as a grayscale mess. To make it look like the skin should, follow these steps. 1. Load up the .pcx file (grunt.pcx for example from quake2\baseq2\players\male\) you will notice that the image loads up in grayscale mode. 2. Change the mode to Indexed Color(Image|Mode|Indexed Color) 3. Now to load the proper palette go to Color Table(Image|Mode|Color Table) Now a large set of boxes will pop up. Click on the Load button and select the importpalette.act file then click OK. 4. Now the skin should look as intended. To get the full editing capabilities of Photoshop, Change the image to RGB Color Mode(Image|Mode|RGB Color) Now you can edit the skin freely ----- To convert the skin back to a usable Quake2 Skin: (Assuming your image is in RGB Mode) 1. First you must switch your image to the exportpalette.act palette by changing to Indexed Color Mode(Image|Mode|Indexed Color). A small dialog will come up. In the Palette combobox chose Custom, and set Dither to None, then click OK. An other dialog will come up, click Load, select the exportpalette.act file, and click OK. (Now the image is in the 256 color limited pallet that quake uses. You may notice that your image's colors have change some what. This is because the Quake2 skins can only use a certain set of colors.) 4. Save your file in the .pcx format in c:\quake2\baseq2\players\male\ or c:\quake2\baseq2\players\female\(depending on the gender of your Skin and where you installed Quake2). If you play Multiplayer everyone you are playing with must have your skin. Adam Padron(DataHead on EFnet) and corrected by Fritz Schober (fritz-schober@netcologne.de) ----------------- You can also use Painshop Pro. The palette file is Q2.PAL for it. The Quake2 Pallette for Paint Shop Pro Note: To save pallettes, right-click on the link and select 'save taget as' otherwise you will get gibberish!)