-November 24- (1999)
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    Name:---------Paul Bergman
    Email:---------quad@mindless.com
    Description:-Artist & webdesigner
    Project:-------Metal Gear Project

    I have started working on the texture for the main character
    so when it's done I will post a uppdated picture of him in the
    picture section.
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-November 22- (1999)
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    Name:---------Leif Geijer
    Email:---------mantiz@hem1.passagen.se
    Description:-Project Leader & Soundtrack
    Project:-------Metal Gear Project

    Todays news will be short and concise.
    Except from that I've worked several hours with the music
    and produced a very weak result (darn tracker!!), I've decided
    to work a little on the story and again, if things works out right,
    we will see results there too. For the tracker job, I think I will
    need to get hold of some really cool samples, because this is a
    really cool game! Over and out.
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-November 20- (1999)
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    We at Genius welcome Björn Andersson to the team, he is
    taking over Jimmy Larsson work as font maker.
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-November 18- (1999)
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    Name:---------Paul Bergman
    Email:---------quad@mindless.com
    Description:-Artist & webdesigner
    Project:-------Metal Gear Project

    I have now uploaded the "message board" well it's not realy
    a message board it's more a guest book but it will do for now.
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    Name:---------Daniel Landby
    Email:---------melkor@trust-me.com
    Description:-Programmer
    Project:-------Metal Gear Project

    I have coded all the graphics rutines and all other low level
    routines like keyboard handler is ready. Currently the game
    runs in 640x480 16bit colors (65535 colors for those not familiar
    with the binary system ;) Quad had some request for 32bit color
    but i don´t know, personaly i think 16bit is enough.. Any
    comments Quad, Mantiz? I have some problems (and have had
    since the begining) with collision detection on the maps but i think
    I have found the problem. All the map handling and tile handling
    routines are ready. The tiles are 40x40 pixels and the maps are
    16x10 squares. The game currently runs 104 frames/sec on my
    200MHz, but beware the code is far from ready.
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-November 16- (1999)
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    Name:---------Paul Bergman
    Email:---------quad@mindless.com
    Description:-Artist & webdesigner
    Project:-------Metal Gear Project

    I Have done the intro logo for our team, the team name is now
    Genius. I have also started with the main caracter, I hade
    already done the main character but i trashed him and started
    doing him in to a 3D model. Get over to the Picture section and
    you can get a first look at him... but there is still alot of work
    left on him. As you see he doesn't have a skin yet.
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    Name:---------Leif Geijer
    Email:---------mantiz@hem1.passagen.se
    Description:-Project Leader & Soundtrack
    Project:-------Metal Gear Project

    I have so far 1 tune done complete with samples and everything,
    and 4 others I need to make some sample editing as well as some
    minor notedata fixes. I have had lots of other things to do
    recently but if everything goes well I will be up and running now.
    I have also made some equipment lists, and after I got that
    through, I will start working on the password algorithm. This will
    be a hard piece of work! I need to talk with Melkor about that,
    though. The story and beginning of the game is soon to come!
    That's all for now, folks...
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-No Info- (1999)
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    Name:---------Björn Andersson
    Email:---------zx@home.se
    Description:-Fonts
    Project:-------Metal Gear Project

    -No info-
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