Allied Army
AT (Anti-Tank) Mine Layer
| Cost | : 800 |
| Endurance Point | : 100 |
| Visibility (in square) | : 5 |
| Speed | : 9 |
| Armour | : Heavy |
| Weapon | : AT (Anti-Tank) Mines |
| Best against | : Ore Truck, vehicles |
| Prerequisites | : Allied War Factory & Service Depot |
Allied Mine Layer are different from Soviet Mine Layer. Allied Mine Layer carries AT (Anti-Tank) mines, and Soviet Mine Layer carries AP (Anti-Personnel) mines. Each Mine Layer carries 5 mines and can be reloaded in the Service Depot. Soviet has got a great army, so it is very important with mines.
HINTS & TIPS:
Lay mines in Ore field.
Lay mines in entries.
Related topic:
Service Depot.
Ore Truck
| Cost | : 1,400 |
| Endurance Point | : 600 |
| Visibility (in square) | : 4 |
| Speed | : 6 |
| Armour | : Heavy (with self-healing) |
| Weapon | : none |
| Purpose | : Mine ore |
| Prerequisites | : War Factory & Ore Refinery |
Ore Truck is a the foundation vehicles among all units. It is one of the center gravity of all units. Without it, the game will not last for long. It is heavy armoured, it can stand being hammered. It will heal themselves when the endurance point drop below 50%, but they cannot heal themselves when the endurance point is higher than 50%.
HINTS & TIPS:
Send a few tanks to guard it
Related topic:
Ore Refinery
Ranger
| Cost | : 600 |
| Endurance Point | : 150 |
| Visibility (in square) | : 6 |
| Speed | : 10 |
| Armour | : Light |
| Weapon | : M60 machine gun |
| Purpose | : Scouting |
| Best Against | : Infantries |
| Prerequisites | : Allied War Factory |
In theory, Ranger is the fastest vehicles and has a good visibility. It is best for scouting. But in practical, a Light Tank only costs 100 credits more. Why not just add another 100 credit on a Light Tank? Below is a comparison chart for Ranger and Light Tank.
| Ranger | Light Tank | |
| Cost | 600 | 700 |
| Visibility | 6 | 4 |
| Endurance Point | 150 | 300 |
| Armour | Light | Heavy |
| Speed | 10 | 9 |
| Weapon | M60 machine gun | 75mm |
Related topic:
Light Tank
Light Tank
| Cost | : 700 |
| Endurance Point | : 300 |
| Visibility (in square) | : 4 |
| Speed | : 9 |
| Armour | : Light |
| Weapon | : 75mm cannon |
| Best Against | : vehicles, structures, infantry (squish them) |
| Prerequisites | : Allied War Factory |
Light tanks has the highest firing rate, and fastest among all tanks. But it seldom lasts long. It is also ideal to send it to scout around. Wise player will always add some Light Tanks in a group of Medium Tanks. Light Tanks are pretty good in squishing infantries.
HINTS & TIPS:
Send a 6-7 tanks to opponents' base to attack the Power Plants
Related Topic
Power Plant
Medium Tank
APC (Armoured Personnel Carrier)
| Cost | : 800 |
| Endurance Point | : 200 |
| Visibility (in square) | : 5 |
| Speed | : 10 |
| Armour | : Heavy |
| Weapon | : M60 machine gun |
| Purpose | : Transport infantries |
| Best against | : Infantries (Squish them) |
| Prerequisites | : Allied War Factory & Tent Barracks |
APC is a land-based transport carries personnel. It can maximum carry 5 personnel. It is fast, just perfect to squish infantries. There are 3 reasons for using APC:
HINTS & TIPS:
Refer to Tanya Adams
Refer to Engineer
Refer to Thief
Refer to Spy
Refer to Field Mechanic
Artillery
| Cost | : 600 |
| Endurance Point | : 75 |
| Visibility (in square) | : 5 |
| Speed | : 6 |
| Armour | : Light |
| Weapon | : 155mm cannon |
| Best against | : Infantries |
| Prerequisites | : Allied War Factory |
Artilleries have better range and power than tanks. However, they are slow, and light armoured. They cannot go into battlefield without some tanks as frontiers. A direct hit from their 155mm cannon will cause serious damage, and no infantries will survive.
HINTS & TIPS:
Put them to guard entrance.
Put them to guard major structures instead of using Infantries.
Medium Tank
| Cost | : 800 |
| Endurance Point | : 400 |
| Visibility (in square) | : 5 |
| Speed | : 8 |
| Armour | : Heavy |
| Weapon | : 90mm cannon |
| Best Against | : vehicles, structures, infantry (squish them) |
| Prerequisites | : Allied War Factory |
Medium Tank is the main Tank for Allied. It has better armour and lasts longer than Light Tanks.
Related Topic:
Light Tank
Mobile Gap Generator
| Cost | : 600 |
| Endurance Point | : 110 |
| Visibility (in square) | : 4 |
| Speed | : 9 |
| Armour | : Light |
| Weapon | : none |
| Purpose | : Generate shroud |
| Best against | : Spy Plane |
| Prerequisites | : Allied War Factory & Allied Technology Centre |
The mobile version of Gap Generator. Even Spy plane cannot snap on what the Mobile Gap Generator has covered.
HINT & TIPS:
Cover major structures with it.
To prevent MIGs attack.
Related Topic:
Spy Plane
Gap Generator
Mobile Radar Jammer
| Cost | : 600 |
| Endurance Point | : 110 |
| Visibility (in square) | : 4 |
| Speed | : 9 |
| Armour | : Light |
| Weapon | : none |
| Purpose | : Disrupt enemy radar |