Allied Navy
LST (Transport)
| Cost | : 700 |
| Endurance Point | : 350 |
| Visibility (in square) | : 6 |
| Speed | : 14 |
| Armour | : Heavy |
| Weapon | : none |
| Purpose | : Transport vehicles |
| Prerequisites | : Naval Yard |
LST (Landing Ship Tank) allows transportation of up to 5 ground-based units across the water. It can only be landed or unloaded on shore terrain. It is the fastest naval unit in the game.
HINTS & TIPS:
Send Transport to scout the sea.
Load the LST with 5 APCs with 5 infantries in each APC.
Related topic:
Naval Yard
Gunboat
| Cost | : 500 |
| Endurance Point | : 200 |
| Visibility (in square) | : 7 |
| Speed | : 9 |
| Armour | : Heavy |
| Weapon | : 2 inch deck gun & depth charge launcher |
| Best against | : Submarine, naval units |
| Prerequisites | : Naval Yard |
The fastest and lightest of the Allied naval. They are good in scouting submarines.
HINTS & TIPS:
Send few of them to protect Cruiser.
Related topic:
Submarine
Cruiser
Destroyer
| Cost | : 1,000 |
| Endurance Point | : 400 |
| Visibility (in square) | : 6 |
| Speed | : 6 |
| Armour | : Heavy |
| Weapon | : Stinger missiles & depth charge launcher |
| Best against | : Structures, naval units, aircraft. |
| Prerequisites | : Naval Yard |
Destroyers are works best in groups. Send them to guard the Cruiser.
Related topic:
Submarine
Gunboat
Cruiser
Cruiser
| Cost | : 2,000 |
| Endurance Point | : 700 |
| Visibility (in square) | : 7 |
| Speed | : 4 |
| Armour | : Heavy |
| Weapon | : 8-inch artillery cannons |
| Best against | : Structures |
| Prerequisites | : Naval Yard & Allied Technology Centre |
Cruiser is the most powerful naval unit. If yoy have access to water ju MUST build it. The firing range is extremely far. Its cannon can flatten the enemy's structure with just one shoot from far away. A the target goes further, the accuracy will be lowered. But it can be manually aim it to out of target, so it will be right on target.
Related topic:
Submarine
Gunboat
Destroyer
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