Soviet Army
Allied Structures Allied Infantries Allied Army Allied Air Force Allied Navy Allied Special Items

Soviet Structures Soviet Infantries Soviet Army Soviet Air Force Soviet Navy Soviet Special Items

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Heavy Tank AP (Anti-Personnel) Mine Layer V2 Rocket Launcher Mammoth Tank MCV (Mobile Construction Vehicle) Tesla Tank M.A.D. (Mutually Assured Destruction) Tank Demolition Truck
Heavy Tank
Cost : 950
Endurance Point : 400
Visibility (in square) : 5
Speed : 7
Armour : Heavy
Weapon : Twin 105mm cannons
Best against : Structures, Army
Prerequisites : Soviet War Factory

Heavy Tank is the main tank for Soviet. It is also the strength in Soviet. It processes double cannons which Allied tank does not have. In the aspect of fire power, one Heavy Tank can be equal to 2 Medium Tanks.

HINTS & TIPS:
Do not stop building tanks.

  • They will roll over almost anything they encounter.
  • Related topic:
    Mammoth Tank


    AP (Anti-Personnel) Mine Layer
    Cost : 800
    Endurance Point : 100
    Visibility (in square) : 5
    Speed : 9
    Armour : Heavy
    Weapon : AP (Anti-Personnel) Mines
    Best against : Infantries
    Prerequisites : Soviet War Factory & Service Depot

    Soviet Mine Layer are different from Allied Mine Layer. Soviet Mine Layer carries AP (Anti-Personnel) mines, and Allied Mine Layer carries AT (Anti-Tank) mines. Each Mine Layer carries 5 mines and can be reloaded in the Service Depot.

    HINTS & TIPS:
    Lay mines in entries.

  • As trap to opponents.
  • Works as an alarm and give extra alert. The blown mine will give a warning: "Someone is coming near the base." Sometimes it might be good to surround important buildings to protect ém from infantary attacks.
  • Related topic:
    Service Depot


    V2 Rocket Launcher
    Cost : 700
    Endurance Point : 150
    Visibility (in square) : 5
    Speed : 7
    Armour : Light
    Weapon : V2 Rocket
    Best against : Structures
    Prerequisites : Soviet War Factory & Radar Dome

    V2 Rocket Launcher have the best firing range of any land-based unit. If you have a soviet opponent with several Teslacoils you can destroy a Tesla with 2 rockets. Thay are fast so it is sometimes good to move up a few rocketlaunchers, fire and then move ém home. Their rockets are powerful, but have slow reload times, and lack of armour. Below is a chart that to show the optimised number of rockets need to demolish the structures:

    No. of Rockets 1 2 3 7
    Structures Power Plant
    Ore Silo
    Kennel
    Iron Curtain
    Barbed Wire Barrier
    Concrete Barrier
    Pillbox
    Allied Technology Centre
    Chronosphere
    Advanced Power Plant
    Ore Refinery
    Barracks
    Helipad
    Service Depot
    Soviet Technology Centre
    Tesla Coil
    Tent Barracks
    Comouflaged Pillbox
    War Factory
    Sub Pen
    Radar Dome
    Flame Tower
    SAM Site
    Missile Silo
    Naval Yard
    Turret
    AA Gun
    Gap Generator
    Construction Yard
    Airfield

    HINTS & TIPS:
    Use them to support tanks in behind.

    Related topic:
    Heavy Tank


    Mammoth Tank
    Cost : 1700
    Endurance Point : 600
    Visibility (in square) : 6
    Speed : 4
    Armour : Heavy
    Weapon : Twin 120mm cannons & missile packs
    Best against : Army, Aircraft, Structures
    Prerequisites : Soviet War Factory & Soviet Technology Centre

    Mammoth Tank is the most powerful tanks among all tanks. It processes two 120mm cannons, missiles, and a great armour. Mammoth Tanks are best in base defense. They worthless when it comes to attack an opponents base. Their missiles are deadly to infantries and aircraft. But these advantages costs speed and credits. They take long time to recharge the cannons compared to other type of tanks, they´re very slow, and extremely expensive.

    HINTS & TIPS:
    Build Heavy Tanks instead of Mammoth Tanks

  • Heavy Tanks more suitable for combat and they only cost 50% of what the Mammoth Tank costs.
  • Related topic:
    Heavy Tank


    MCV (Mobile Construction Vehicle)
    Cost : 2,500
    Endurance Point : 600
    Visibility (in square) : 4
    Speed : 6
    Armour : Light
    Weapon : none
    Purpose : Create Construction Yard
    Prerequisites : War Factory & Service Depot

    MCV is the foundation of all structures and units. If you lost your MCV, the next crate you find most probability is an MCV.

    HINT & TIPS:
    Build Service Depot.

  • Service Depot allowed to construct MCV.
  • Built at least two Construction Yard.

  • As backup.
  • Decrease the building time.
  • Related Topic:
    Construction Yard


    Tesla Tank
    Cost : 1500
    Endurance Point : 110
    Visibility (in square) : 7
    Speed : 8
    Armour : Light
    Weapon : Lightning Discharge (Tesla Zap)
    Best against : Tanks, Infantries, Structures
    Prerequisites : Soviet War Factory & Tesla Coil

    Another new toy available for Soviet in The Aftermath. Compare to Tesla Coil, it does not need Power Plant to generate the tesla, it is mobile, costs less than Tesla Coil (Tesla Coil = Tesla Coil + Advanced Power Plant), but the range of fire of Tesla Tank are slightly shorter than Tesla Coil.

    HINT & TIPS:
    Place two of them with Tesla Coil.

  • Extra protection to Tesla Coil.
  • Ensure that low-power conditions will not effect Soviet defenses.
  • Send them to back up the Tanks

    Related Topic:
    Tesla Coil
    Shock Trooper


    M.A.D. (Mutually Assured Destruction) Tank
    Cost : 2300
    Endurance Point : 300
    Visibility (in square) : 6
    Speed : 3
    Armour : Heavy
    Weapon : Harmonic Shock Wave
    Best against : Anything (except Infantries)
    Prerequisites : Soviet War Factory & Soviet Technology Centre

    One of the most powerful available only in The Aftermath. One activated, it build up a powerful harmonic shock wave. When fully charged, it detonates, destroying itself and damaging every unit and structure within a large radius around it. However, Infantries are unaffected by its detonation. If it is destroyed before it detonates, the destructive effect is neutralized.

    HINT & TIPS:
    Sneak 3 (4, one as backup) of them deploy all of them together near the enemy base.

  • Will destroy everything without mercy.
  • Deploy it to cut down the power and launch attack.

  • To shut down all the power required Structures such as Radar Dome, Tesla Coil and AA Gun.
  • Group 3 of them together with Infantries

  • Their Shockwave are not affect Infantries. Therefore, MAD Tank are good to use Infantries to take cover with it.
  • NEVER:
    Deploy them in the base.

  • Do I need to tell you why?

  • Demolition Truck
    Cost : 2400
    Endurance Point : 110
    Visibility (in square) : 3
    Speed : 8
    Armour : Light
    Weapon : Atomic Bomb
    Best against : Structures
    Prerequisites : War Factory & Missile Silo

    The new units available only in The Aftermath. It is also owned by both parties. It is dangerous to play with this new toy. It carries an atomic bomb. Targeting it to any structure, units or even force fire will make them move to the target and detonate. Many foolish player has lost his base when an air strike destroyed the Demolition Truck before it could leave the confines of the base. How ever, its Atomic Bomb are slightly less powerful compare the Atom Bomb launched from Missile Silo. Keep in mind that the Atom Bomb does not really effective on tanks.

    HINT & TIPS:
    Send few of them to attack major structures.

    NEVER:
    Leave any of them in the base.

  • The best target for opponent to attack.
  • Don't put too many of them in a group.

  • Beware of Atomic Bomb chain reaction.
  • Related Topic:
    Atom Bomb
    Missile Silo


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