Soviet Infantries
Attack Dog
| Cost | : 200 |
| Endurance Point | : 12 |
| Visibility (in square) | : 5 |
| Speed | : 4 |
| Armour | : none |
| Weapon | : Dog Jaws |
| Best against | : Tanyas, Infantries (Rifle Infantries excluded) |
| Prerequisites | : Kennel |
Attack Dogs are the only unit that can detect Spies that are trying to infiltrate the base. They run faster when manually assign them a target. They work best when they scatter around the base.
HINTS & TIPS:
Scatter them around the base.
NEVER:
Assign them to attack a stand still Rifle Infantry.
Topic Related:
Kennel
Tanya Adams
Rifle Infantry
| Cost | : 100 |
| Endurance Point | : 50 |
| Visibility (in square) | : 4 |
| Speed | : 4 |
| Armour | : none |
| Weapon | : M-16 Rifle |
| Best against | : Infantries, structures |
| Prerequisites | : Barracks |
Rifle Infantry is the cheapest unit in the game. They can take a lot of fire from tanks and turrets before they died. They works best in groups.
HINTS & TIPS:
Send them all over the map.
NEVER:
Assign ONLY Infantries to attack heavy vehicles.
Topic Related:
Barracks
Grenadier
| Cost | : 160 |
| Endurance Point | : 50 |
| Visibility (in square) | : 4 |
| Speed | : 5 |
| Armour | : none |
| Weapon | : Grenade |
| Best against | : Infantries, structures, land unit |
| Prerequisites | : Barracks |
Grenadiers are dangerous. They will blow up when they died. Their grenades are extremely powerful to blow up a structures.
HINTS & TIPS:
Grenadier Rush. Send 5 or more to opponent's base in the early stage
of game to attack weak structures.
Never let the healthy units get near them when they are dying.
Flame Infantry
| Cost | : 300 |
| Endurance Point | : 40 |
| Visibility (in square) | : 4 |
| Speed | : 3 |
| Armour | : none |
| Weapon | : Flamer |
| Best against | : Infantries, structures, land unit |
| Prerequisites | : Barracks |
Flame Infantries are dangerous. They will blow up when they died. Their Flame are extremely powerful to roast units and structures. They are expensive and slow . Therefore, tanks are easily squish them.
HINTS & TIPS:
NEVER:
Let Infantries get near them.
Engineer
| Cost | : 500 |
| Endurance Point | : 25 |
| Visibility (in square) | : 4 |
| Speed | : 4 |
| Armour | : none |
| Weapon | : none |
| Purpose | : Repair, damage or capture structure |
| Prerequisites | : Barracks |
The "MacGuyver" in Red Alert. An Engineer can fully repair any of the damaged building instantly.
The opponents' structures that have over 75% structural damage can be taken over by an Engineer. If it is below 75%, Engineer will only damage it.
HINTS & TIPS:
Send a Chinook loaded with 5 Engineers to opponents' structure.
Rocket Soldier
| Cost | : 300 |
| Endurance Point | : 45 |
| Visibility (in square) | : 4 |
| Speed | : 3 |
| Armour | : none |
| Weapon | : Dragon TOW rocket |
| Best against | : Aircraft, structures and vehicles |
| Prerequisites | : Barracks |
Rocket Soldiers function best in an anti-aircraft role. They process same weapon as SAM Site. One anti-aircraft structure costs two Rocket Soldiers. Unlike anti-aircraft structure, they are flexible, no power required, and cheaper than anti-aircraft structures, but they are unarmoured.
HINTS & TIPS:
Place them to guard major structures.
NEVER:
Assign then to attack Rifle Infantries.
Topic Related:
MIG
SAM (Surface-to-Air Missile) Site
Tanya Adams
| Cost | : 1,200 |
| Endurance Point | : 100 |
| Visibility (in square) | : 6 |
| Speed | : 5 |
| Armour | : none |
| Weapon | : Dual Colt .45s & C-4 |
| Best against | : Structures, infantries |
| Prerequisites | : Barracks & Technology Centre |
The "Rambo" in Red Alert. The most powerful infantry. Tanya has the fairest visibility, highest endurance points and the fastest among all infantries. Unfortunately, Tanya can never put in guard mode. She does not shoot enemies unless they shoot at her, or target enemies for her.
HINTS & TIPS:
Build a few more barracks.
NEVER:
Assign Tanya to attack Attack Dog.
Shock Trooper
| Cost | : 900 |
| Endurance Point | : 80 |
| Visibility (in square) | : 5 |
| Speed | : 5 |
| Armour | : none |
| Weapon | : Lightning Discharge (portable Tesla generator) |
| Best against | : Tanks, infantries and structures |
| Prerequisites | : Barracks, Tesla Coil |
The new unit available only in The Aftermath. They are carrying a portable Tesla generator. The range is not as far as Tesla Coil but it is still effective. Extremely expensive to train them, but it is worth the price. They cannot be run over by enemy vehicles, so it is ideal to use them in a group to against tanks.
HINTS & TIPS:
Group 5 or more of them, sneak into opponent's ore field.
Topic Related:
Tesla Coil
Tesla Tank
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