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Attack Dog Rifle Infantry Grenadier Flame Infantry Engineer Rocket Soldier Tanya Adams Shock Trooper

Attack Dog
Cost : 200
Endurance Point : 12
Visibility (in square) : 5
Speed : 4
Armour : none
Weapon : Dog Jaws
Best against : Tanyas, Infantries (Rifle Infantries excluded)
Prerequisites : Kennel

Attack Dogs are the only unit that can detect Spies that are trying to infiltrate the base. They run faster when manually assign them a target. They work best when they scatter around the base.

HINTS & TIPS:
Scatter them around the base.

  • Against sneaky attacks by Engineers, Spies, Tanya, and Thieves
  • NEVER:
    Assign them to attack a stand still Rifle Infantry.

  • They will get killed before they reached there.
  • Topic Related:
    Kennel
    Tanya Adams


    Rifle Infantry
    Cost : 100
    Endurance Point : 50
    Visibility (in square) : 4
    Speed : 4
    Armour : none
    Weapon : M-16 Rifle
    Best against : Infantries, structures
    Prerequisites : Barracks

    Rifle Infantry is the cheapest unit in the game. They can take a lot of fire from tanks and turrets before they died. They works best in groups.

    HINTS & TIPS:
    Send them all over the map.

  • In the early stage of game, Rifle Infantry is the ideal unit to assign for scouting the entire map. Even though might not scout the entire map, but at least must know where is the opponents' bases are.
  • NEVER:
    Assign ONLY Infantries to attack heavy vehicles.

  • The opponents love the "Squishing" sound when vehicles run over them.
  • Topic Related:
    Barracks


    Grenadier
    Cost : 160
    Endurance Point : 50
    Visibility (in square) : 4
    Speed : 5
    Armour : none
    Weapon : Grenade
    Best against : Infantries, structures, land unit
    Prerequisites : Barracks

    Grenadiers are dangerous. They will blow up when they died. Their grenades are extremely powerful to blow up a structures.

    HINTS & TIPS:
    Grenadier Rush. Send 5 or more to opponent's base in the early stage of game to attack weak structures.

  • Their grenades are extremely effective against structures.
  • Ore Refinery & Power Plant are the best target.
  • Never let the healthy units get near them when they are dying.

  • Grenadiers will blow themselves up if the die.

  • Flame Infantry
    Cost : 300
    Endurance Point : 40
    Visibility (in square) : 4
    Speed : 3
    Armour : none
    Weapon : Flamer
    Best against : Infantries, structures, land unit
    Prerequisites : Barracks

    Flame Infantries are dangerous. They will blow up when they died. Their Flame are extremely powerful to roast units and structures. They are expensive and slow . Therefore, tanks are easily squish them.

    HINTS & TIPS:
    NEVER:
    Let Infantries get near them.

  • Their flame are unfriendly.
  • It´s not worth to build ém!

  • Engineer
    Cost : 500
    Endurance Point : 25
    Visibility (in square) : 4
    Speed : 4
    Armour : none
    Weapon : none
    Purpose : Repair, damage or capture structure
    Prerequisites : Barracks

    The "MacGuyver" in Red Alert. An Engineer can fully repair any of the damaged building instantly.

    The opponents' structures that have over 75% structural damage can be taken over by an Engineer. If it is below 75%, Engineer will only damage it.

    HINTS & TIPS:
    Send a Chinook loaded with 5 Engineers to opponents' structure.

  • Will capture the structure without warning.

  • Rocket Soldier
    Cost : 300
    Endurance Point : 45
    Visibility (in square) : 4
    Speed : 3
    Armour : none
    Weapon : Dragon TOW rocket
    Best against : Aircraft, structures and vehicles
    Prerequisites : Barracks

    Rocket Soldiers function best in an anti-aircraft role. They process same weapon as SAM Site. One anti-aircraft structure costs two Rocket Soldiers. Unlike anti-aircraft structure, they are flexible, no power required, and cheaper than anti-aircraft structures, but they are unarmoured.

    HINTS & TIPS:
    Place them to guard major structures.

  • MIGs and Longbows are best against structures, and Rocket Soldiers are best unit to counter aircraft. You will find that 300 credit infantry can shoot down 1,200 credit aircraft.
  • NEVER:
    Assign then to attack Rifle Infantries.

  • Rifle Infantry has higher firing rate than Rocket Soldier.
  • Topic Related:
    MIG
    SAM (Surface-to-Air Missile) Site


    Tanya Adams
    Cost : 1,200
    Endurance Point : 100
    Visibility (in square) : 6
    Speed : 5
    Armour : none
    Weapon : Dual Colt .45s & C-4
    Best against : Structures, infantries
    Prerequisites : Barracks & Technology Centre

    The "Rambo" in Red Alert. The most powerful infantry. Tanya has the fairest visibility, highest endurance points and the fastest among all infantries. Unfortunately, Tanya can never put in guard mode. She does not shoot enemies unless they shoot at her, or target enemies for her.

    HINTS & TIPS:
    Build a few more barracks.

  • To decrease the time spend on training her.
  • NEVER:
    Assign Tanya to attack Attack Dog.

  • Most probability she will be a supper for Attack Dog.

  • Shock Trooper
    Cost : 900
    Endurance Point : 80
    Visibility (in square) : 5
    Speed : 5
    Armour : none
    Weapon : Lightning Discharge (portable Tesla generator)
    Best against : Tanks, infantries and structures
    Prerequisites : Barracks, Tesla Coil

    The new unit available only in The Aftermath. They are carrying a portable Tesla generator. The range is not as far as Tesla Coil but it is still effective. Extremely expensive to train them, but it is worth the price. They cannot be run over by enemy vehicles, so it is ideal to use them in a group to against tanks.

    HINTS & TIPS:
    Group 5 or more of them, sneak into opponent's ore field.

  • To destroy the opponent's Ore Truck.
  • Topic Related:
    Tesla Coil
    Tesla Tank


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