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u n d e r w a t e r a d v e n t u r e
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ITEMS IN THIS AREA: Red Huge Materia (listed here because you don't
have to get it), Heaven's Cloud, Escort Guard,
Conformer, Continuous Slice, Mega Elixir x2,
Elixir, Spirit Lance, Outsider, Highwind Manual,
'Summon Hades' materia, Old x x no Key (listed
here because you don't have to get it just yet),
Oritsuru, Steal as well materia.
This section outlines a series of side-quests and optional events. While
some have to be done at a certain point, the others are listed here only
because you now have a submarine and can explore the ocean. You can skip
this section and go on to 3k for the final Huge Materia Quest if you'd
rather do the things in here at a later point.
The controls for either submarine (gray or red) are as follows:
X Submerge/Ascend
O Propel forward
- (doesn't work in overhead view)
Pad Move in any direction
- (raise or lower while underwater)
L1/R1 Turn to the left or right
L2/R2 Switch from side/overhead view
- (doesn't work while underwater)
Start Show/enlarge/hide map
- (cannot enlarge map while underwater)
Select Same as Start
The submarine can cross deep water, but not shallows. If you can't
get by an area while skimming the sea, try submerging and looking for
a passage. If you can't get over a rock wall while submerged, try
ascending and looking for another way around. Also, the sub can only
land at docks such as the one near Junon Town. BTW, the mini-game at
the Gold Saucer also becomes available once you have a submarine.
If you sunk the red submarine, then get in your submarine and look at
the map. Head to the chain of small islands southeast from the
weaponsmith's house (the guy who lived near the Gold Saucer). Submerge
and you'll find the red submarine. Should you touch it, Cloud will
retrieve the Red Huge Materia from the wrecked submarine. If you
failed to sink it earlier, then it won't be here. Note that you can
wait and pick up the Red Huge Materia in Disc 3 if you'd rather not get
it right now.
Next, return to the Junon Town dock and go west until you reach a
jutting peninsula (or go north from where the red submarine was,
assuming you sunk it). Go around the penninsula and head south until
you reach land (you'll be in a little bay, near a dock, and you should
be able to see the Golden Saucer from where you are). Descend and
you'll find a wrecked plane lying on the sea floor. Touch it to board
the sunken plane.
Inside the plane, go down the ladder. Run to the left to find a Save
Point and a treasure chest (iniside is the Heaven's Cloud sword).
Enter the northern door (the one with the Shinra emblem on it) and
head east along the walkway. There's a green chest here with an
Escort Guard in it. Go down the incline to the lowest level of this
room and head to the upper-left corner. Hidden by a pipe is another
green chest; inside it is Yuffie's Ultimate Weapon, the Conformer
(in English, it means 'Conformer'). Now to all the way to the
upper-right corner and search the wall for a hard to see yellow materia
(Continuous Slice). Finally, return to the entrance and go north and
then east across the beams. This leads to the final chest which has a
Mega Elixir inside of it.
Return to the main room and go through the door on the left wall. In
the adjoining chamber are Reno and Rude of the Turks, who will talk
to you briefly before attacking your party.
_________________________________________________________________________
BOSS TIPS: RENO LV: 42 HP: 15000 MP: 230
Rude LV: 49 HP: 20000 MP: 280
Rude (the bald guy) can cast Ice 2 and Fire 2, while Reno will attack
you with his Neo Turks' Light Ray attack. They also have the nasty
ability to confuse you, which can be a serious problem if the confused
member has a Continuous Slice or Slice Everybody materia equipped. Once
you inflict enough damage on one of them, that person will leave. If
you kill Reno, then Rude will simply stand around until you lower his
HP to zero. Since this battle is tougher than it might seem, Haste
your characters and use your best attacking and summon spells. If he's
learned it, Cloud's B3/1 should be used whenever possible. You'll get
an Elixir when the battle is concluded.
_________________________________________________________________________
With the Turks out of the way, go through the northern door. A chest
sitting near the entrance contains a Mega Elixir, and if you continue
along the walkway and go all the way to the right, you'll find another
chest with a Spirit Lance inside. Go down the stairs to the lower area;
near the bottom of the screen are two chests; one to the left and one
to the right. The left one has an Outsider gun in it, and the right
one contains Cid's Level 4 Limit Break Manual (Highwind). Before
leaving, look by the wrecked helicopter for a shimmering red sphere
(it's lying between the body of the helicopter and one of the broken,
detached parts next to it). It's the 'Summon Hades' materia, so pick
it up and then head back to your submarine. You don't need to return
to the wrecked plane again, although you can fight the monsters here
and transform them into various '-Up' items (you can also do this to
several of the monsters in the Mideel Area). Considering this game's
difficulty (the lack of, that is), you shouldn't have to do this,
though.
Once you're in the submarine, look at your map. Just south and east of
the southeastern tip of the Northern Continent are three islands in a
sort of a curving pattern. If you can't quite tell where you are, just
go along the coast of the Northern Continent until you reach an area
surounded by shallows where there are three islands (you should be
near snowy ground with patches of grass, in addition to a large
mountain). Submerge the submarine and look for an underwater tunnel
around here (guide the submarine into the dead-end and turn around; you
should see it as you're moving). The short tunnel leads to a twisted,
spikey object which you will take (it's called the Old x x no Key;
Buugen Haagen asks you to find it later on when you return to the
Ancient City in section 3l).
Finally, get back in your airship and fly to Uutai on the Westernmost
Continent. Go up into the Dachao Statue area, and head along the path
until you reach the path that heads north. Follow it past the statue's
head until you reach another crossroads with a cave entrance nearby.
Enter the cave. Try to walk into the first fire-pit twice and Cloud
will use the Suishin x no Uroko on the Fires each time, exposing a
green chest which contains a Oritsuru (a shuriken for Yuffie). Explore
the rest of the cave until you find a second fire-pit. Press against
it to douse it with the Suishin x no Uroko. This allows you to take
the blue materia lying on the floor (Steal as well).
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c i d ' s r o c k e t
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ITEMS IN THIS AREA: Nothing!
Return to Rocket Town (it's beyond the mountains near the Gold Saucer).
Go to the launch pad. It's swarming with Shinra soldiers! Make your
way to the stairs leading up to the rocket and you'll be attacked by
two soldiers. Deal with them and you'll be attacked by another pair
of soldiers. At the top of the stairs, you'll fight two more soldiers
and their captain. After killing them, Cid will show up and insist on
joining if he's not already with you. After you've made a party, press
X to continue playing, T to go to the Main Menu, or O to change your
party's configuration (but Cloud and Cid cannot be removed from the
current party). After you choose to continue playing, climb up the
ladder and you'll face off with two Shinra soldiers and Rude of the
Turks.
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BOSS TIPS: Rude LV: 42 HP: 9000 MP: 240
xxxx LV: 34 HP: 1300 MP: 100
xxxx LV: 34 HP: 1300 MP: 100
Use physical attacks to kill the soldiers and injure Rude, especially
if you've got the Continuous Slice and Slice Everybody materia equipped.
Rude can use a jumping wave attack, but it only causes about 500 points
of damage. He can also create a Mabarrier which he usually casts when
one or both of the soldiers are killed, and he can cast Bolt 2 and heal
himself for about 1100 hit points. Despite all his powers, he's still
easily beaten. If you kill Rude before finishing off the guards, you'll
automatically win the battle. You may win an S-mine once you win the
battle.
_________________________________________________________________________
Go inside the rocket ship--you'll have to fight another battle, but it's
easily won. Press O to open the northern door, then go into the main
room, where Cid will talk to the workers. After the rocket lifts off,
go to the right into the next room and climb up the ladder. Examine the
Huge Materia in the next room and choose the top option. Cid will chat
with Cloud and several numbered boxes will appear. When they do, punch
in the following code, one press per message box:
First Message (1): O
Second Message (2): S
Third Message (3): X
Fourth Message (4): X
If you did it correctly, the glass tube will open and you can take the
Huge Materia. If you mess up, you'll have 3 minutes to get the code
right, and Cid will try to clue you in to the correct code. Should the
timer reach zero, the Huge Materia is lowered into the ground.
Whether you got the Huge Materia or not, return to the entry room and
climb down the ladder; when you get near the sparking tanks, they will
explode. With a little help from Shiera, you'll free Cid from under a
piece of metal. Follow Shiera into the next room (which turns out to
be an escape capsule). After a lengthy FMV sequence, you'll find
yourself back in Highwind, and the Meteor hanging in the sky will now
be much closer than it was before. Alternately, you can do this part
(see the tanks explode) and then go back and get/not get the Huge
Materia, or you can even do this part and then take the escape pod
without even attempting to free the Huge Materia (which means you
obviously won't get it).
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m i d g a r c i t y u n d e r s i e g e
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ITEMS IN THIS AREA: Ultima Weapon, Elixir x3, Mega Elixir, Aegis
Bracelet, Starlight Horn, Max Ray, Power Source x2,
Guard Source, Magic Source, Mind Source, W-Item
materia, Master Fist, Pile Banger, HP Shout,
Ragnarok, Missing Score.
Get in the Highwind and return to Cosmo Canyon. Make your way up to the
observatory and talk to Buugen Haagen. Cloud will use the PHS system to
call the rest of his friends up to Buugen Haagen's home. They'll all
talk about Sephiroth and Aeris, and then leave Cloud alone with Buugen
Haagen, who offers to keep the Huge Materia at his observatory for
safekeeping. Touch any of the Huge Materia you have and pick the
bottom option to return to the Highwind. Buugen Haagen will accompany
you. Pilot the Highwind back to the Northern Continent and land in the
canyon where the Ancient City is located. At the crossroads, take the
left path and follow it into the chamber with the blue crystal that
you couldn't do anything to earlier. Head right along the upper path
and take the stairs up to the crystal. Buugen Haagen will talk to
Cloud and his friends. If you already got the Old x x no Key, Buugen
Haagen uses it to create a waterfall. If you didn't get it yet, he'll
remain here in the Ancient City until you find it and return to him
with it.
Once the waterfall has been activated, walk towards the crystal a
second time. Pictures of Aeris will be shown in the falling water
while Buugen talks to your party. Now, leave the Ancient City. As
you do, Cait Sith calls on Cloud's phone and tells him that the Sister
Ray in Junon Town has been re-installed in Midgar City, and that it's
going to be used to destroy the barrier around the crater (where
Sephiroth's at). After seeing some more FMV, return to the Highwind.
Just as you're about to board it, another Weapon monster shows up and
starts advancing towards Midgar City. Since you can't attack it while
in the Highwind, and you can't reach it using the submarine, wait until
it reaches dry land, then try and touch it in order to see another FMV
sequence in which the Sister Ray is used to kill the Weapon and break
the shield at the same time.
At this point in the game, if you return to the lake near Junon Town,
the Ultima Weapon will be hovering over the lake. You can battle the
Ultima Weapon by ramming into it while aboard the Highwind. However,
it will fly away after fighting with you for awhile. From this point
on, it will fly around the sky and make it's way to various random
locations. It might seem as if you could just wait around for the
Ultima Weapon to show up here and there, but the beast will fly in
circles unless you find it and ram into it repeatedly. After 4 or 5
tries, it will then head towards a new location and sit there until you
attack again. After escaping a few more times, it will make a final
stop at Cosmo Canyon. You can fight it to the death here (it's a
pushover, so don't expect too much of a challenge), and when it dies,
you get Cloud's Ultimate Weapon (the Ultima Weapon). Furthermore,
it will create a crater when it crashes into the ground, wiping out
several of the rock formations around Cosmo Canyon. However, you can
now walk across the crater and go into the Old Forest! Normally, you
can't reach this place unless you're using a colored Chocobo. If you
don't want to fight the Ultima Weapon now, you still fight it during
Disc 3.
Anyway, pilot the Highwind back to the crater when you're ready. Before
you can explore it further, Reeve (y'know, the guy who controls Cait
Sith) reveals that Hojo (one of the members of the Jenova Project) is
planning to use the Sister Ray again, even though the results could be
catastrophic considering how much energy it used up last time. So you
have to get back into Midgar City and stop Hojo beforehand.
When you're ready to raid Midgar City, fly the Highwind straight towards
it, as if you were going to ram into it. Cloud and his allies will
gather together on the airship's deck. You can now choose the top
option to assemble a new party, or the bottom option to leap off the
ship and parachute into the city. When you can move, follow your
friend to an alleyway where your pals are waiting. There's also a Save
Point here. Talk to whoever is by the wooden panel and they'll open it
to reveal a ladder leading down into the depths of Midgar City. At the
bottom of the ladder, go along the metal passage and down the slope.
Go up the the next slope and when you reach the wall, head right to
find a chest containing an Elixir, and then run to the left to find a
chest with a Mega Elixir inside of it.
Make your way back to the area with the ladder and take the stairs down
to an area with a ladder. If you climb down the ladder, you'll reach a
long walkway; head east and then go north to arrive at another ladder.
Climb up it and you'll have access to the green chest you saw earlier;
it contains an Aegis Bracelet. Climb back down to the long walkway and
run to the right. The floor will give way and you'll be deposited on a
lower walkway. Head left, jump on top of the pipe, and then ascend the
ladder. When you arrive at another ladder, climb up it, too.
Eventually you'll arrive at a path just below the one you were walking
around on earlier. Walk along it until you reach a chute; walk into it
and you'll be deposited in a new area. Check out the green chest to the
left (there's a Starlight Horn inside it). Then go to the right and open
the chest that's near the ladder (it contains an Elixir). Climb down the
ladder and press against the right lip of the platform in order to jump
down to the chute labled '42'. Enter the chute, and when you arrive at
the other end, head left and then go up the ladder. At the top, you'll
find a chest to the left; there's a Max Ray inside it. Retrace your
steps until you're back at the other area, press left to jump off the
chute and back onto the platform, and then climb up the ladder and go
up the stairs to your left (it's right next to the chute labled '12').
At the top of the stairs is a Save Point. To the right of it is a
crawlway. Make you way along it and you'll arrive in an underground
tunnel system. Climb down to the floor and head south. While many of
the passages here split off in two directions, one direction will always
end in a blocked door, so keep going south. As you keep going, you'll
run into your friends (remember, who you meet up with depends on who is
and isn't in your group). After heading south for a couple of screens,
you'll find a treasure chest lying against the left wall of one of those
'split-passage' areas I mentioned earlier. Inside it is a Power Source.
At the next split-passage area that you come across, there is a treasure
chest in the area between the doorways. There's a Guard Source inside it.
Keep going south, and when you reach the next split-passage area, there
will be two chests lying in the area between the doorways. The one to
the left has a Magic Source inside it, and the one to the right contains
a Mind Source. If you go south from here, you'll arrive at a dead end.
In the left corner of this area is a Save Point, and in the right corner
there is a yellow materia (W-Item). If you press against the wall,
you'll discover that you can't go any further.
So, go all the way back to the first area (where the ladder was). Try
to head to the north and guess who shows up! It's the remaining Turks,
and they're here for a final showdown with Cloud and his friends. I
could swear that the first time I came through here, they asked if I
wanted to fight or not...but I guess not, since nothing like that
happened this time around. Perhaps it has something to do with
completing Yuffie's sub-quest before coming here?
_________________________________________________________________________
BOSS TIPS: Elena (can't see her stats.)
RENO LV: 50 HP: 25000 MP: 200
Rude LV: 51 HP: 28000 MP: 250
Elena is healed by lightning attacks, Reno by ice attacks, and Rude
by fire attacks. Rude has a punch attack that hits one character for
2000 points of damage, Elena can throw a firebomb that inflicts 500 to
600 points of damage (in addition to a Amulet attack), and Reno uses a
spark attack which will cause 800 HPs worth of damage. They all have
more attacks than these; but I'm listing the ones the seem to use most
often. Alone, they aren't much, but with all three of them fighting
together, this becomes one of the toughest battles in game. Barrier
and Haste your allies, then use spells like Ultima and Tornado to soften
the Turks up in addition to Limit Breaks. Try to save Phoenix until you
really need it, since it will revive your members but heal Rude. All
three Turks will escape once you've defeated them in battle. You'll get
an Elixir when the battle is over.
_________________________________________________________________________
After the battle, go north. When you reach the split passage area, go
north again. If Cid isn't in your party, he'll show up here. Take the
right path and at the next split passage, take the left path. You'll
arrive at a blocked passage, but there's a ladder against the left wall
that leads to the Shinra Building. If Cait Sith is in your party,
he'll talk to you. Otherwise, you'll see him hop out of the building.
If you didn't read Kamedouraku Flyer No. 2 the first time around, you
can check out the billboard at the back end of the first floor to read
it now. Go up the stairs near the front and look for a door marked
'Accessories' near the other end of this floor. In the adjoining room,
you can open two chests that a Shinra employee wouldn't let you
examine eaarlier. The one to the right contains a Master Fist and the
left one has a Pile Banger inside of it. Before leaving, go up to the
64th floor and look for the lockers (go north from the elevators). If
you examine the left end of the row of lockers against the wall, you'll
find the HP Shout (Cait Sith's Ultimate Weapon that you couldn't
take earlier).
Return to the underground passages again. Go south past one split-
passage room, and when you reach the second room, take the left path.
You'll go outside. Walk towards the lefthand red beam to climb up it
and jump onto the main street. Head north and a huge mechanical monster
will appear from behind you; it's being controlled by Heidegger and
Scarlet. After laughing in your face, they'll attack you.
_________________________________________________________________________
BOSS TIPS: PURAUDO KURADDO (can't see it's stats.)
JAMAAAAAMAA LV: 62 HP: 20000 MP: 300
This mechanical monstrosity has two parts; a head and a chest area that
you can aim your attacks at. The boss can only cause around 500-800
points of damage, but it can kneel and fire a ray from it's back (the
Beam Cannon attack) that causes 1100 damage to all members. Even after
disabling the Jammer Armor (it can use it's Materia Jammer attack to
disable your Materia), you'll still have to keep attacking the main part
if you want to kill it. Spells and summonings work nicely, and you
shouldn't worry about your HP until the boss kneels and readies it's
laser attack. You'll get the Ragnarok sword once the fight is over.
_________________________________________________________________________
Once the machine explodes, it starts to rain. Head north. There are
two chests near the entrance. The one closest to you has an Elixir in
it, while the one that's further away contains a Mystile. Use the
Save Point that's nearby if you want to, then climb up the ladders.
If he's not in your party, Vincent will be on the lower landing. The
second landing is normally empty, but if Barret is in your party, you
will see a green chest there. Open it to get Barret's Ultimate Weapon,
the Missing Score. If Barret's not in you party, you won't find anything
on the landing, even if you search it thoroughly. Once you've climbed
all the way to the top, run to the right. Sitting at the Mako Cannon's
(Sister Ray's) controls is Hojo, who will attack your party when you
talk to him.
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BOSS TIPS: Hojo LV: 50 HP: 13000 MP: 250
PUDUREA SANPURU LV: 42 HP: 10000 MP: 200
IBIRURAPPU SANPURU LV: 34 HP: 11000 MP: 120
HERETIKKU Hojo LV: 55 HP: 26000 MP: 200
MIGUIDE LV: 55 HP: 5000 MP: 300
SAUDE LV: 55 HP: 24000 MP: 400
xxxxx Hojo NA (can't see his stats.)
Hojo can use his 'Capsule' power to summon the two 'Sample' monsters
every time you kill them. So, concentrate on defeating Hojo instead of
the lesser monsters. He'll then reappear as a huge monster with two
independant arms (Heretic Hojo). Since Hojo can bring the arms back
to life, aim your attacks at the main body of the boss. He may cast
Confuse or Silence on you, so I hope you have some Ribbons equipped.
The right arm will also inflict a lot of damage, so cast Barrier
beforehand. In his final form, Hojo can cast Slow and employ a
multiple-hit attack (Combo), which will poison whoever is hit by it.
As long as you keep your HPs up, this battle is a cinch. You'll receive
a Power Source once you've killed Hojo.
_________________________________________________________________________
You'll return to the Highwind after killing the boss. There's a short
sequence with Tifa and Cloud afterward, then the Highwind blasts off
into the sky. Well, that's the end of this disc! My time...17:25 the
first time around, and 14:24 for the rewrite.