============
Cloud Strife
============

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B1/1:   (Braver)
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Cloud dashes forward and performs a diving slash against one opponent.


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B1/2:   (Cross Slash)
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Cloud's three slashes create a symbol over his enemy.  When it fades
away, that enemy is hit once.  It also has a chance of paralyzing the
hit foe.


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B2/1: 
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Cloud sends a wave of green energy at the targeted foe.  When it hits,
smaller waves shoot outward to hit each remaining foe, although the
damage is less than the first, big wave.


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B2/2: 
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Cloud sticks his sword into an enemy and then yanks it upwards while
jumping for heavy damage.


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B3/1: 
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Cloud twirls his sword and leaps into the air.  With one swing, he sends
a shower of meteors down upon his foes, hitting 4 times.


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B3/2: 
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Creating a light at the tip of his sword, Cloud throws a funnel of rising
air that sucks in all opponents for an instant kill attack. Those that
survive are dropped to the ground for further physical damage.


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B4/1: 
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A column of wind surrounds Cloud and his sword lights up.  He then
attacks all enemies for a total of 15 hits, finishing with a diving sword
slash.  The sword strikes cause physical damage, while the last strike
hits all foes.


==============
Barret Wallace
==============

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B1/1:   (Heavy Shot)
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Collecting energy, Barret fires a huge fireball at one opponent.


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B1/2: 
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Similar in appearance to the Heavy Shot, Barret launches a ball of azure
energy at one opponent.  While it inflicts no damage, it completely
drains that enemy of MP.


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B2/1: 
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Barret fires an invisible shot that explodes into a huge hemisphere of
fire that damages all opponents.


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B2/2: 
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Barret dashes forward and punches one enemy as purple waves emanate from
his arm.  If it misses, this attack causes no damage, but if it hits,
the enemy is instantly killed.


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B3/1: 
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Barret locks on to his enemies and calls down beams of blue light to
fry the opposition.  This attack hits for special damage.


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B3/2: 
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Using his weapon like a machine gun, Barret fires repeated rounds of
ammunition at all opponents.


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B4/1: 
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Steam erupts from Barret's weapon as he leaps into the air and fires an
earth-scorching beam of yellow light at all his enemies.  This attack
hits ten times in all for special damage.


===============
Tifa Rockheart*
===============

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B1/1: 
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A quick combination of punches.


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B1/2: 
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A somersault kick.


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B2/1: 
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A sweep kick that hits for water damage.


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B2/2: 
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A back-slam.


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B3/1: 
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A rising uppercut accompanied by a geyser of water with a dolphin riding
on top of it.


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B3/2: 
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Tifa grabs her opponent, jumps in the air, and body-slams them as a
huge explosion appears.


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B4/1: 
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Tifa strikes her enemy with a huge, exploding attack.


*  Tifa's Limit Break works like this; the more Limit Breaks she learns,
   the more slots appear in the slot machine that picks the skill she
   uses (the abilities listed above).  When she gains a new Break, she
   is able to use a new attack.  She can learn up to 10 slots total.
   When picking a slot, there are three outcomes: HIT, which makes Tifa
   perform one of the above attacks, YEAH!, which works like HIT but
   increases the damage inflicted, and MISS, which makes Tifa do nothing.
   Tifa will then proceed to perform all the moves you end up with in
   a row.  She will randomly switch to a new enemy (or stay with the one
   she's attacking) for each new move.


===================
Aeris Gainsborough
===================

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B1/1: 
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Aeris creates an encircling wind that restores a large amount of lost
HP to herself and her friends.


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B1/2: 
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Purple lights fly into all of Aeris's opponents.  This attack causes
no damage but has the same effect as 'Stop' and 'Silence' on all of them.


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B2/1: 
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Streams of blue light wrap around the allies, curing status ailments.


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B2/2: 
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Aeris waves her staff, causing blue lightning to hit herself and her
allies, followed by yellow, circular lights.  This will instantly max
out the other characters' Limit gauges.

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B3/1: 
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Stars rotate around Aeris and her friends as the screen turns yellow,
making them invincible for a short while.


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B3/2: 
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Aeris kneels and prays; every ally's status ailments are cured and they
gain back all lost HP and MP.


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B4/1: 
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Rain falls upon Aeris and her companions.  It is replaced by a bright
sky where three angels can be seen floating around.  All allies have
their HP and MP restored, and are made invincible for a short time.


======
Red 13
======

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B1/1: 
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Swirls of blue energy surround Red 13, who tackles his opponent for
physical damage.


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B1/2: 
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Sheets of yellow vapor shoot up from around Red 13 and his companions.
It has the same affect as 'Haste'.  Each ally is also 'powered up' (?).


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B2/1: 
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Swirls of energy surround Red 13, who tackles his opponent.  In addition
to striking for physical damage, Red is healed for a small amount of HP
and also gains back some MP as well.


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B2/2: 
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A field of stars replaces the background.  Red 13 howls and a shower of
blue lights rain down on all opponents striking twelve times.


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B3/1: 
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A full moon appears, making Red 13 leap up and howl at it.  He is
affected by Berserk and Haste at the same time.


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B3/2: 
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Red 13 attacks the enemy with jumping bites and claw scratches.  Each
time he attacks, balls of fire burst forth and shower over the enemy.
This attack hits five times for physical and fire damage.


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B4/1: 
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Red 13 summons a flare into which a field of stars and balls of fire are
absorbed.  The flare then explodes in a ray of Fire followed by an
explosion that hits all foes for fire damage.


===============
Yuffie Kisaragi
===============

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B1/1: 
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Yuffie slashes once with her weapon, causing no damage.  A second slash
mark then appears and her opponent is hit for physical damage.


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B1/2: 
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Globes of water surround Yuffie and her companions.  When they pop open,
each character regains some HP.


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B2/1: 
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Yuffie hits the ground and a line of blast waves heads towards her
enemy.  The ground buckles, then explodes, inflicting earth damage.


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B2/2:  
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The screen turns red and Yuffie hits all enemies with her weapon 10
times for physical damage.


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B3/1: 
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Yuffie creates a blue light beneath all her opponents.  A column of blue
light bursts upward, hitting every one for special dmaage.


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B3/2: 
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The screen turns blue as Yuffie leaps from enemy to enemy, striking for
a total of 15 hits.  With each hit, purple light flashes from her weapon.


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B4/1: 
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Yuffie creates a swirling circular mass of red, purple, and white light.
Out of it fires a large beam of white light that damages all enemies for
special damage.


=========
Cait Sith
=========

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B1/1: 
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Cait's stuffed moogle throws several dice to the ground.  The score that
is rolled determines how much damage the targeted enemy will receive.


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B2/1: 
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A slot machine appears.  Depending on what you pick, a different result
will occur:

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 -                                       3 bars
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   Cait Sith randomly calls upon a summoned monster.


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 -                                                  3 crowns
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   Six toy soldiers appear and fire at all enemies for special damage.


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 -                                                  3 stars
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   A moogle (from the 'Summon Chocobo & Moguri' spell) appears and does
   a dance that completely restores each members' HP and MP.


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 -                                                   3 hearts
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   A cat-girl appears and all allies have a 100% hit rate (no chance of
   missing) for the rest of the battle.


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 -                                                     3 moogles
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   Cait's allies disappear and his moogle grows twice as large, gaining
   9999 HP and 999 MP.  In this form, he can do anything but use Limit
   Breaks, and his attacks cause more damage.  When the battle is over,
   everyone's current HP and MP drop to 1/3rd their former amount.  He
   can't use this ability if there are less than 3 allies.


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 -                                                      3 faces
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   All enemies facing you are instantly killed.  This ALWAYS works
   against any enemy.


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 -                                           face, face, bar
   ----------------------------------------------------------------------
   All allies are instantly killed.  There's no way to avoid this, even
   with the help of accessories like the Safety Bit or an Enemy Skill
   such as Death Force.


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 -                                         any other combination
   ----------------------------------------------------------------------
   A random object is dropped on one enemy, inflicting physical damage.
   It can be a Hell House, Debu Chocobo, Magic Hammer, icicles, a
   boulder, or a Comet 2-like meteor attack.  Just like when you attack
   normally, it's possible to hit for extra damage (like making a
   critical hit attack).


==================
Vincent Valentine*
==================

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B1/1: 
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Vincent alters his form and becomes a horned, purple monster.

 - 
   Vincent claws and bites one opponent.

 - 
   Vincent throws golden orbs at all foes that hit for ice/lightning
   damage.


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B2/1: 
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This Morph changes Vincent into a Frankenstein's Monster.

 - 
   Vincent jumps and punches one enemy.

 - 
   Vincent pounds his chest and fires electricity at all enemies, which
   strikes for lightning damage.


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B3/1: 
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Vincent transforms into a Jason look-alike, complete with chainsaw and
hockey mask.

 - 
   Vincent attacks 5 times with his saw.

 - 
   A poison gas with skulls flying out of it appears and afflicts an
   enemy with Silence, Sleepel, and Toad ailments in addition to causing
   poison damage.


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B4/1: 
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Vincent turns into a skull-faced demon with bat wings.

 - 
   Vincent slashes all foes with his wings.

 - 
   The ground rises in the shape of a skull and it's eyes flash, causing
   an instant death attack.  The survivors are attacked by orange skulls
   that hit for special damage.

*  At the start of any of Vincent's Limit Breaks, his HP is doubled and
   is filled up to it's maximum amount.  It returns to normal afterwards.
   Also, Vincent can still be affected by status changes while in another
   form (such as Minimum or Poison).  While transformed, Vincent is
   uncontrollable and will randomly perform one of his form's two attacks
   when his Time bar is maxed out.


==========
Cid Hiwind
==========

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B1/1: 
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Cid performs a diving slash to one enemy.


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B1/2: 
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Using his cigarette, Cid lights a stick of dynamite and tosses it at
his enemies, causing a damaging explosion.


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B2/1: 
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Cid spins into the sky and drives his weapon into the ground, which is
covered in a blue light.  Upon pulling it out, all enemies are damaged.


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B2/2: 
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A serpent-like dragon flies from behind Cloud and encircles one enemy
before flying away.  HP and MP stolen from the target are given to Cid.


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B3/1: 
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Cid leaps in the air and comes down with his weapon 6 times, creating a
column of multi-colored energy each time he lands that causes damage.


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B3/2: 
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Cid pokes and impales opponents with his weapon 8 times while dust rises
around him.


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B4/1: 
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Cid calls down a barrage of missiles (from the Highwind, I guess?) to
strike all enemies repeatedly.