| Official Dawn FAQ
1)
Q: When will the Beta be released?
A: The beta is scheduled for Spring 2001.
2)
Q: I got the email saying I have been put into
the beta tester database, does this mean I'm in for good?
A: We had previously stated that we may be
pruning the beta tester database, but this is
unlikely. Rather than over collect, we will stop
accepting beta testers when we have an amount that we
feel will be sufficient for proper testing.
Considering we will be doing extensive server load tests,
the size of this beta may be much larger than betas in
which you have previously participated.
3)
Q: What is required to run Dawn?
A: We can't give an exact minimum PC
requirement as of yet but we can say you'll need a 3D
card and an OS compatible with DirectX 7.0. If you
are able to run Quake3 on your computer then you
shouldnt have any trouble with Dawn.
4)
Q: How many Dawn servers will there be? And
what will be their capacity?
A: The Dawn map will be able house 10-100k players.
The large range simply means that its designed to be
playable with as little as 10k people or as many as 100k
without serious under or over crowding. We intend
to have only one instance of the game (one server), but
we will add more if necessary due to over population.
5)
Q: Why haven't games in the past had servers
with such high populations? Isn't it impossible without
severe lag?
A: The reason why games in the past have had
multiple worlds with population limits of around 10k is
simply that its extremely difficult and tedious to
hand-create worlds large enough to house such high
populations. Our world will be computer generated
so we can make it as big as we like. Also keep in
mind that a Dawn 'server' is actually a series of
servers.
6)
Q: If the world is computer generated won't it
be plain and boring?
A: That depends on who programmed the computer
:) We are implementing recursive genetics to create
a world that is both realistic and diverse.
7)
Q: Will the Dawn world be divided into
zones? What will happen when everyone crowds into
one area for a war?
A: There will be no zones in Dawn.
Locational crowding will not be a concern because we are
not using the standard quasi-zone technology found in
other zone-less worlds.
8)
Q: What happens to your character when he dies?
A: Death in Dawn is permanent. When you
die you lose your character for good and all the items
that were on him will remain on his corpse. Death,
however, should not be nearly as frequent as in other
games. Just because you lose a fight with a bear
doesnt necessarily mean hes going to finish
you off. Furthermore, all players have the ability
to feign death.
9)
Q: What about PK's (player killers)?
A: Their death will be permanent too. The
average PK dies more than he kills, and he only has to
die once for his reign of terror to be over. Its
up to the players to cooperate with each other to make
the game as safe as possible from the evil elements that
will exist.
10)
Q: Will there be a chance for Resurrection?
A: Resurrection spells will exist but the
casting cost will be extremely high another life
of greater or equal value. If you die due to a bug
in the game, or an error on our part, you will certainly
be resurrected.
11)
Q: What are the PvP rules?
A: There will be no restrictions whatsoever
concerning PvP. Its up to the players to
create a society that punishes criminals. With the
ability to knockout and drag fellow players into player
constructed prisons and torture devices, punishment will
definitely be a viable option.
12)
Q: How will your faction system work?
A: Factions will be sight based and spread by
word of mouth for both PC's and NPC's. Factions
will be both individual and race based. For example
if you are seen killing the relative of an NPC then you
may have some NPC's very angry at you. Also if
trolls persistently annoy a particular NPC city then they
will begin to dislike trolls. Keep in mind, however, just because
an NPC dislikes you doesn't mean he is going to kill
you. He may tell you to piss off, he may smack you
around, he may imprison you, but an NPC will have to
REALLY hate you in order to end your life.
Murder is something that smart PC's and NPC's alike
should avoid when possible.
13)
Q: Will I be able to construct my own
buildings?
A: Yes. Players will be able to
construct structures from houses to castles to prisons to
boats to ballistae - all fully functional and
destructible.
14)
Q: What's the deal with archery and range
weapons?
A: We have developed a targeting system that
will completely revolutionize archery, ranged weapons,
target acquisition, etc. No more clicking on
monsters only to continually target corpses.
Archery will be comparable to sniping in FPS's but
without the effects of latency because of our excellent
client side prediction. (For you techies,
eliminating the effects of latency is possible because
there wont be rocket launcher type
weapons where you are required to lead your target.
Our latency elimination is NOT an empty promise.)
15)
Q: How does the Dawn spawning system work?
A: There is no spawning. All creatures
procreate via sexual reproduction. There will,
however, be no sexual animations or any type. Its
more like a Sims type feature that allows for incredible
role-play opportunities considering there will be REAL PC
family structures. You wont have to pretend
to be so-and-sos brother anymore because you
actually will be. For more information on this huge
and controversial topic visit the beta page at
www.glitchless.com/betatest
16)
Q: How does the Dawn con system work?
A: This has not yet been agreed upon.
Hopefully player stats will affect player appearance
enough so that you will be able to get a good idea of how
powerful they are just by looking at them. We feel
uncertainty in opponent strength is a good way to lower
the amount of random PKing.
17)
Q: Will there be age limits?
A: The current plan is to have an age limit of
approximately 10 years real time for PCs. Weaker
creatures may have shorter life spans.
18)
Q: How long will days last in Dawn?
A: 48 Earth hours.
19)
Q: Will there be 1 sun and 1 moon like Earth?
A: That's something the astronomers of Dawn
will have to find out on their own. Unlike in other
games where the sky is just a random texture, the sky in
Dawn will be a realistic star system that you will be
able to use to determine your position on the spherical
planet.
20)
Q: How long does it take to circumnavigate the
Dawn world?
A: Dawns world is the biggest ever in an
MMORPG. Spanning over 65,000 square miles (compared
to ACs 500 square miles) and taking over 72 hours
to circle, its safe to say that there are areas of the
planet that may never be reached.
21)
Q: How many landmasses will there be? How
many oceans?
A: Go explore for yourself. We will
never give you a map; this game is about adventure.
22)
Q: What happens when you log off?
A: When you log off you stay where you are,
fully visible to other players, and you will appear as
though you are sleeping. You will be granted the
protection of the gods during this time so you will not
be vulnerable to immediate attacks. All your
stamina and health (general terms, these aren't
necessarily what we are calling it) will regain at normal
rates when you are logged off so you don't have to worry
about logging on with 1 HP and a monster right next to
you. You should be logging in safe areas, however,
preferably behind the locked door of an inn or your own
house.
23)
Q: Locked door? How will this work?
A: Locks will play a big part in this game
(making lock picking a useful trade) and will be used on
houses, safes, jail cells, etc. Locks can be key
based, spell based (in which case you may have to say a
specific word to open it) or combination based.
24)
Q: What happens to your stuff when you die?
A: Nothing special. Your items stay on
your corpse and are lootable by anyone. Your house
remains the same, all the locks stay locked. If
people learn of your death they may decide to knock down
your house, but you can also make another character in
the same area and get back into your house (if you have a
spare key hidden somewhere and/or remember the magic word
that opens your lock) to reclaim stored items.
Usually players will be hunting in groups and in the case
of an untimely death your group members could keep your
goods for a new character that you create. This is
an OOC activity, however, and although we will do nothing
to prevent this from happening we don't consider it good
role playing.
25)
Q: What's the difference between a pet and a
follower?
A: A pet is a summoned creature. He
lasts only as long as the caster can keep the spell
alive. He is not equipable and not levelable.
The strength of the pet is dependant on the spell casters
stats and the spell he is using to cast the pet
with. Pets will not cause any experience
penalties. A pet is completely loyal. You may
summon multiple pets at once granted you have the power
to do so. Example: just as an anarchist can cast
two continuous flame streams at once a summoner can cast
two pets at once; in either case they will last as long
as the spell caster can keep the spell alive. A
follower is a permanent creature that is bound to you
when it is at its lowest level. You will have to
level and equip your follower(s) as necessary. You
may have multiple followers at once. A person who
is level X and has a level Y and a level Z follower is
considered to be a single entity of level X+Y+Z.
Followers are completely loyal.
26)
Q: Will there be races/classes?
A: There will races but no classes.
Players are free to develop in the areas they
choose. Certain races will be more adept at
different types of skills based on their base stats.
Stats play an absolutely crucial role in this game.
27)
Q: How does player improvement work?
A: Players will improve in 3 basic ways:
Stats, Skills, and items. Stats go up according to
your base stats each time you level. Skills go up
as you practice them AND have no caps. Items are
self-explanatory.
28)
Q: How does your spell system work?
A: All spells are item based. Just as a
warrior would get a new sword with better stats a wizard
can get a new wand or ring with a better castable
spell. Most spells will be on rings and you will be
able to equip up to 10 rings.
29)
Q: How much can we customize our
config/controls?
A: Everything action/command/inventory
slot/item/etc will be bindable to any input devices you
choose. This allows for complete customization of
controls. Players who don't want to mess around
with the somewhat tedious process of assigning buttons to
commands and so forth will be given several different
default control setups to choose from.
30)
Q: Will my items degrade over time?
A: A final decision as not be reached yet
concerning the degradation of wearable items.
Foodstuff will most certainly degrade at variable rates
making food preparation a profitable venture since
travelers/explorers will want food that is light and
lasts long periods of time.
31)
Q: Will there be different types of vision?
A: Yes, we are currently planning for 4
different types of vision.
32)
Q: Will I be allowed to have multiple
characters on the same account?
A: Yes, we want you to be able to experiment
with different characters without killing your other
ones.
33)
Q: Will there be methods of long distance
communication?
A: Yes a couple in fact. They won't be
as simple as say a /tell system, there will be small
delays in message transfer for the universal method of
long distance communication. There will be other
more advanced methods that will have no delays
(psionics), but those will be skill based.
34)
Q: Will I be able to easily communicate with
groups of people at once?
A: Absolutely. We realize good
communication is essential to many aspects of
organization and society formation and will be creating
an easy to use method of group/multiple player
communication.
35)
Q: Will I be able to choose my starting point
so that I can play alongside my IRL friends?
A: Yes. The spawning system allows you
the option to choose your parents. If you have IRL
friends that are expecting a baby you can create a
character and assign them as your parents (with their
permission). You will then be born at the proper
time. Pregnancy lasts a week and you can go through
this process anything during this period.
36)
Q: Are we going to start in preconstructed
towns or cities?
A: No, the game initially will start with
nothing prebuilt. Even NPC's will be starting from
scratch and building cities as the game progresses.
37)
Q: If we are starting from scratch how will we
have any items in the beginning to kill things?
Won't casters be extremely vulnerable and helpless?
A: You are born to parents. Your parents
will most likely be helpful and give you items and advice
to help you progress. After all you are their
child. If your parents abandon you, you will have a
rough time maturing in the game at first, but you gain
experience from all completed activities, which means you
dont necessarily have to kill things in order to
level.
38)
Q: What will we need in order to build
structures?
A: You will need to collect raw
materials. Lumbering, mining, etc will be skills
that will allow you to collect raw materials used for the
creation of structures and items.
39)
Q: What are the rules of conduct?
A: Stay in character. There isn't room
for OOC in this game. As long as you are in
character you can basically do whatever you wish.
Some characters are evil; they will be expected to do
evil things. Many races dislike other races.
A drunkened dwarf may spout off sexist remarks to his
wench. As long as things are done in character they
are acceptable. We will not be punishing people who
engage in harmless OOC conversations, but if you are
running around spouting Tu-Pac lyrics, the gods might
have bust a cap.
40)
Q: What's the Deity system?
A: There may/may not be gods. They
may/may not be watching you. You may/may not wish
to worship them. You may/may not see them.
They may/may not intervene.
41)
Q: Will items on the ground disappear after a
certain amount of time?
A: Only if they are naturally degradable.
We dont plan to degrade items unless we absolutely
have to because of server problems.
42)
Q: Do you really think people will sacrifice
their lives to protect their home or for a cause?
A: People do it in real life and most consider
their real life more valuable than their characters
life. If you run away from every sign of conflict
you may live longer, but you'll be missing out on the
very best part of the game. Go watch Braveheart!
43)
Q: Will there be mounts? boats? teleportation?
A: Yes there will be mountable horses, wagons,
boats, etc. If teleportation exists in the game it
will be limited to areas you have already explored for
example a bind/gate combination or a line of sight
teleportation.
44)
Q: What are you going to do about Ebay?
A: We will have a disclaimer explaining that
we in no way support the selling of characters or items
online but we won't actively police or discourage
it. The world will be so large that with limited
teleportation
selling items on Ebay won't be very profitable.
Buying characters won't be too great of an idea either
considering how easy it would be to get killed and lose
everything if you are inexperienced and don't know the
characters capabilities and limitations. This game
isn't a race to 50, its an immersive adventure. The
fun part isn't being there - its getting there.
45)
Q: Will we be able to write and make our own
coat of arms?
A: Writing will definitely be a
possibility. We're planning on having drawing,
tattooing and things such as that as well to include
personalized skin and armor.
46)
Q: What do you get EXP from?
A: You get experience from every completed
activity. That which is defined as an activity in
Dawn, however, will be a complex task which will NOT be
macro-able.
47)
Q: Can you dig holes in the ground and burrow?
A: We have implemented simple terrain
manipulation that will allow you to dig channels in the
ground for moats and such. Probably the biggest use
will be for redirecting water flow. Our water
physics are exceptional to say the least, our oceans have
real waves and dropping a pebble in the water will cause
rippling and possibly a splash. For videos check
the screenshots link off of www.glitchless.com
48)
Q: Will resources be limited?
A: Yes, mines will have a limited amount of
minerals and forests if completely cut down may not grow
back. Theoretically the entire planet could be
robbed of nearly all its natural resources, but by that
time Dusk
will be out and everyone will be playing that :)
49)
Q: Will players be able to loot your corpse
when you feign death?
A: Yes. You will take on every
characteristic associated with death (except the
permanent part).
50)
Q: What happens when my character goes link
dead?
A: In the case of a lost connection AI will
control your character. Good AI that will be
customizable (if you so choose) and that will get you out
of 99% of the messes that you could get yourself out
of. Besides being a perm death game you probably
won't be engaging in extremely risky battles all the time
and AI will definitely get you out of a little
squirmish. After any threats are eliminated AI will
try to make you log.
51)
Q: Do you consider the other MMORPGs currently
in development a threat to Dawn?
A: We feel the existence of competition will
actually be beneficial to the quality of the Dawn player
population. Those who want to embark in a
meaningful adventure where every stat, every move, every
ally and every enemy can be the difference between life
and death (real death) will play Dawn. The people
who are just "playing for fun" and have the
"its just a game" mentality will choose to play
the other games. We'll accumulate a population of
true role players making the game more enjoyable for
everyone who plays. There are lots of glorified
EQ's on their way to the market, but there is only one
Dawn.
52)
Q: Is Dawn just about PvP?
A: Not at all. The PvE aspect of the
game will be just as prominent if not more.
53)
Q: Will you have to go to the bathroom?
A: Not in the game, but perhaps during it.
54)
Q: Will NPC's be the same races as the PC's?
A: Yes and no. There will be intelligent
NPC's of unannounced races.
55)
Q: What's going to happen to the beta server
when the beta is through?
A: Something epic.
56)
Q: Can we swim in the game?
A: Yes, the majority of the world will most
likely be covered in water. What lies beneath is
for you to discover.
57)
Q: Can we build structures underwater?
A: Yes. There will be methods of
underwater survival as well as underwater species.
58)
Q: Will player names be visible over their
heads?
A: No.
59)
Q: What's the max number of people in a group?
A: There is no max. Keep in mind forming
a group in Dawn is for organizational purposes; its not
something that allows you to target other group members
more easily. In other words there isn't going to be
a list of group members on the side of the window - this
wouldn't be feasible in war scenarios when your group
might easily have 100+ people in it.
60)
Q: How are you handling eating in Dawn?
A: You'll automatically consume food that's in
your inventory. This isn't an area we feel should
be any more complex.
61) Q: How will we get new
spells?
A: Spells will be item based. The idea
is to give both melee and casters the same fun in loot.
In previous games casters always knew what spells they
were going to get at what levels whereas melee got to
loot all sorts of nice new items that improved their
characters strength and appearance. Now getting a new
spell will be like getting a new more powerful sword or
piece of armor.
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