Classes
Once you have chosen a race its time to choose a class: explorer, trader or warrior. The skills you
then receive is based both on the race and the chosen class, giving you 9 different character
types. Sadly the resources was cut during the development of the game and at launch there was only
6 to choose from, but I will list all the possible classes for completion. As three of the classes wasn't
included in the launch there is some speculation around what skills they may get, but I have tried to follow
the race specifics (also looking into the game files for information). The 9 classes and their special skills are as follows:
Jenquai Explorer
The Jenquai Explorer is the ultimate adventurer, scouring the universe for rare artifacts
and resources and relying on their high-tech ships to get them through any danger they
may encounter. If you like being places you're not supposed to be, surrounded by danger,
this is the character for you. The Jenquai Explorer has superior reactors and devices, and is
the only class that could build reactors in the retail game. They also hold the most useful skill
of wormhole, so they could easily move around in the galaxy.
Faction: Sha'ha'dem Explorers
Strengths: Many system mounts, cloaking, teleport, prospecting, powerful scanning.
Weaknesses: Poor shields and armor, few weapon mounts.
Skills and skill levels for Jenquai Explorer
Reactor 9, Shield 8, Engine 8, Device 9
Beam 9, Projectile 8
Build Reactors 7, Build Devices 7
Passive skills
Prospect 7, Navigate 7, Scan 7
Active skills
Jumpstart 7, Fold Space 5, Cloak 7, Shield Leech 7, Environment Shield 7, Create Wormhole 7, Compulsory Contemplation 1
Weapon mounts: 3, Device mounts 6
Group Bonus: Reactor Regeneration, Increases your reactor's regeneration rate.
Jenquai Seeker
This class was not included in the retail game, but its a explorer/trader class which would have a mix
of build skills and still share the special skills of the Jenquais, such as cloaking.
Faction: Sharim Traders
Skills and skill levels for Jenquai Seeker
Reactor 9, Shield 8, Engine 9, Device 8
Beam 9, Projectile 8
Build Devices 7, Build Weapons 7, Build Components 7, Build Engines 7
Passive skills
Negotiate 7, Scan 5
Active skills
Confuse 7, Cloak 5, Psionic Shield 7, Recharge Shields 7, Charm 1 (makes weak psionic monsters fight for you)
Weapon mounts 4, Device mounts 5
Group Bonus: Warp Recovery Time, Reduces warp engage/cooldown times.
Jenquai Defender
The Jenquai Defender has a hybrid of Exploration and Warrior skills. While not the strongest
fighter or explorer, the combination will allow this class to stand up to many enemies found
while exploring the galaxy. Jenquai Defenders share the strong reactors and devices with their explorer
brethren but has a bit smaller variation to choose from when it comes to devices. They are the only
class that have the summon skill.
Faction: Shinwa Warriors
Strengths: Cloaking, fold space, psionic shields, summon enemies, great scan and reactors.
Weaknesses: Light armor, small cargo hull and poor shielding.
Skills and skill levels for Jenquai Defender
Reactor 9, Shield 8, Engine 8, Device 9
Beam 9, Projectile 8, Missile 8
Build Devices 7, Build Weapons 7
Passive skills
Scan 5, Critical Targeting 7
Active skills
Cloak 5, Psionic Shield 7, Summon 7, Energy Leech 7, Fold Space 5, Repair Equipment 7, Disable 1 (makes skill use impossible for a short while)
Weapon mounts 5, Device mounts 4
Group bonus: Critical Targeting, Increases the chance of scoring a critical hit.
Progen Sentinel
The Progen Sentinel has abilities in exploration and warrior skills. While not the
strongest fighter or explorer, together these make the Progen Sentinel a formidable class. It is
a great blend of a fighter and an explorer, and has one of the most powerful skill in the game in
the menace skill, which can make even the most powerful enemies flee in terror from the Sentinel.
Faction: Sabine Explorers
Strengths: Prospecting, power-down (avoid conflict skill), gravity link and jumpstart skills.
Good shielding and devices. Menace skill.
Weaknesses: Slow ship, small cargo hull.
Skills and skill levels for Progen Sentinel
Reactor 8, Shield 9, Engine 8, Device 9
Beam 8, Projectile 9, Missile 8
Build Devices 7, Build Shields 7
Passive skills
Prospect 7, Scan 5, Critical Targeting 5
Active skills
Jumpstart 7, Menace 7, Gravity Link 5, Power Down 7, Repulsor Field 7, Call Forward 1 (recalls skill points to be replaced)
Weapon mounts 4, Device mounts 5
Group bonus: Weapon Efficency, Reduces the amount of energy consumed by weapons.
Progen Privateer
This class wasn't included in the retail game, its a warrior/trader class that still share some skills with other
progens, such as the critical targeting skill.
Faction: Collegia Traders
Skills and skill levels for Progen Privateer
Reactor 9, Shield 9, Engine 8, Device 8
Beam 8, Projectile 9, Missiles 8
Build Reactors 7, Build Weapons 7, Build Components 7, Build Shields 7
Passive skills
Negotiate 5, Critical Targeting 5
Active skills
Recharge Shields 7, Menace 5, Shield Inversion 7, Distract 7, Turtle (or Quick Fire) 1 (puts up a large shield around ship or possible all ships in group for a short while, can't attack while in this state)
Weapon mounts 5, Device mounts 4
Group bonus: Shield Regeneration, Increases your shield's regeneration rate.
Progen Warrior
The Progen Warrior is the ultimate fighter. There is no race/class combination that is more
skilled at dispensing devastating damage while taking heavy damage without being disabled.
Your primary focus is to fight and you have all the tools at your disposal to excel. Without a doubt
the most powerful class in combat with a full range of offensive and defensive skills like critical
targeting, combat trance and damage control.
Faction: Centuriata Warriors
Strengths: Many weapon mounts, heavy armor and shields, field repair, taunt and gravity link
abilities.
Weaknesses: Slow, detectable and few system mounts, poor scanners.
Skills and skill levels for Progen Warrior
Reactor 9, Shield 9, Engine 8, Device 8
Beam 8, Projectile 9, Missile 8
Build Weapons 7
Passive skills
Critical Targeting 7, Damage Control 7, Combat Trance 7
Active skills
Shield Sap 7, Enrage 5, Gravity Link 7, Shield Inversion 7, Self Destruct 7, Repair Equipment 7, Quickfire (or turtle) 1 (faster weapon or skill use for a short time)
Weapon mounts 6, Device mounts 3
Group bonus: Hull Damage Control, Reduces the amount of damage taken by your hull.
Terran Scout
The Terran Scout is an trader/explorer class that wasn't included in the retail game. It had a mix
of trade skills (example negotiate) and exploring skills such as jumpstart and the special skill of
afterburn.
Faction: Hyperia Explorers
Skills and skill levels for Terran Scout
Reactor 8, Shield 8, Engine 9, Device 9
Beam 8, Missile 9
Build Devices 7, Build Engines 7
Passive skills
Prospect 7, Negotiate 5, Navigate 7, Scan 5
Active skills
Afterburn 7, Jumpstart 7, Hacking 5, Confuse 1, Hull Patch 7, Illusion 7
Weapon mounts 3, Device mounts 6
Group Bonus: Combat Speed, Increases your ship's combat speed.
Terran Tradesman
The Terran Tradesman is the master of mercantilism. If you're interested in cutting deals,
manufacturing items for profit, traveling to distant ports and rolling in credits this is
the class for you. The terran trader had the only shield boosting skills in the game in shield charging
and could also recharge skills, making them very popular for the epic raids as a helping class.
But the main focus of the terran trader is in trade, with a full set of trade skills (only missing reactors)
and a max level of negotiate.
Faction: InfinitCorp Traders
Strengths: Debuff and distraction skills, group abilities, manufacturing, reputation and
faction bonuses. Largest cargo hull.
Weaknesses: Average defense, average weapon mounts and system quality.
Skills and skill levels for Terran Tradesman
Reactor 8, Shield 9, Engine 9, Device 8
Beam 8, Missiles 9
Build Weapons 7, Build Components 7, Build Shields 7, Build Engines 7, Build Devices 7
Passive skills
Negotiate 7, Navigate 5
Active skills
Recharge Shields 7, Shield Charging 7, Befriend 7, Hull Patch 7, Impervious Haven 1 (for a short while the ship is safe from all harm)
Weapon mounts 4, Device mounts 5
Group Bonus: Trade Profit, Increases the value of items sold to merchants.
Terran Enforcer
The Terran Enforcer has a blend of warrior skills and tradesman skills. He is not the
strongest fighter, nor the best at mercantilism, but he will have abilities for both
and will be able to achieve certain things that a pure class would not. The Terran enforcer
can do well in both combat and trade, being a well balanced class with critical targeting and
the combat and defense boosting Rally skill.
Faction: EarthCorps Warriors
Strengths: Fast ship (compared to Progen Warrior), group buffs, large cargo hull,
several weapons mounts
Weaknesses: Weaker shields and armor compared to Progen warrior, poor reactor.
Skills and skill levels for Terran Enforcer
Reactor 8, Shield 9, Engine 9, Device 8
Beam 8, Projectile 8, Missile 9
Build Weapons 7, Build Engines 7
Passive skills
Critical Targeting 5, Damage Control 5, Negotiate 5
Active skills
Enrage 7, Hacking 7, Rally 7, Repair Equipment 7, Bio Repression 7, Analyze Weakness 7
Weapon mounts 5, Device mounts 4
Group bonus: Equipment Damage Control, Reduces the amount of damage taken by your equipped items.