Skills in Earth and Beyond
Every character in the game get a variety of skills to choose from. There are 3 different types of
skills. First is the inherent version, the basic system skills, weapon, engine, reactor, device and shield.
Second is the passive skills, these are the kind that are always in effect and the player don't need to
activate them, examples are prospect and scan. The third type is the activated skills, with these
skills the player can use skills on other players or mobs. Following short forms have been used to
indicate the different classes: Jenquai Explorer: JE, Jenquai Seeker: JS, Jenquai Defender: JD, Progen Sentinel: PS,
Progen Privateer: PP, Progen Warrior: PW, Terran Scout: TS, Terran Tradesman: TT, Terran Enforcer: TE.
List of skills
Beam Weapon
Type: System
Max Level: 9
Description: Allows use of beam weapons of a level equal to or below the skill level, and increases damage with beam weapons by +25% per level.
Available to: All classes, only Jenquais receive the maximum level, rest go to level 8.
Missile Weapon
Type: System
Max Level: 9
Description: Allows use of missile weapons of a level equal to or below the skill level, and increases damage with missile weapons by +25% per level.
Available to: All Terrans to level 9. PW, PP, PS and JD to level 8.
Projectile Weapon
Type: System
Max Level: 9
Description: Allows use of projectile weapons of a level equal to or below the skill level, and increases damage with projectile weapons by +25% per level.
Available to: All Progen to level 9. TE, JE, JS and JD to level 8.
Device
Type: System
Max Level: 9
Description: Allows use of devices of a level equal to or below the skill level.
Available to: All classes. JE, JD, PS and TS to level 9, rest to level 8.
Engine
Type: System
Max Level: 9
Description: Allows use of engines of a level equal to or below the skill level.
Available to: All classes. TS, TT, TE and JS to level 9, rest to level 8.
Reactor
Type: System
Max Level: 9
Description: Allows use of reactors of a level equal to or below the skill level.
Available to: All classes. JE, JS, JD, PW and PP to level 9, rest to level 8.
Shield
Type: System
Max Level: 9
Description: Allows use of shields of a level equal to or below the skill level.
Available to: All classes. PS, PP, PW, TT and TE to level 9, rest to level 8.
Build Components
Type: Passive
Max Level: 7
Description: Allows analysis and manufacture of component items of a level equal to or below the skill level.
Level 1-5: Allows the analysis and manufacture of level 1-5 components
Level 6: Allows the analysis and manufacture of level 6-7 components
Level 7: Allows the analysis and manufacture of level 8-9 components
Available to: Traders Only: JS, PP and TT.
Build Devices
Type: Passive
Max Level: 7
Description: Allows analysis and manufacture of devices of a level equal to or below the skill level, and increases the quality of manufactured devices.
Level 1-5: Allows the analysis and manufacture of level 1-5 devices.
Level 6: Allows the analysis and manufacture of level 6-7 devices.
Level 7: Allows the analysis and manufacture of level 8-9 devices.
Available to: JE, JD, JS, PS, TS and TT.
Build Engines
Type: Passive
Max Level: 7
Description: Allows analysis and manufacture of engines of a level equal to or below the skill level, and increases the quality of manufactured engines.
Level 1-5: Allows the analysis and manufacture of level 1-5 engines.
Level 6: Allows the analysis and manufacture of level 6-7 engines.
Level 7: Allows the analysis and manufacture of level 8-9 engines.
Available to: JS, TS, TT and TE.
Build Reactors
Type: Passive
Max Level: 7
Description: Allows analysis and manufacture of reactors of a level equal to or below the skill level, and increases the quality of manufactured reactors.
Level 1-5: Allows the analysis and manufacture of level 1-5 reactors.
Level 6: Allows the analysis and manufacture of level 6-7 reactors.
Level 7: Allows the analysis and manufacture of level 8-9 reactors.
Available to: JE and PP.
Build Shields
Type: Passive
Max Level: 7
Description: Allows analysis and manufacture of shields of a level equal to or below the skill level, and increases the quality of manufactured shields.
Level 1-5: Allows the analysis and manufacture of level 1-5 shields.
Level 6: Allows the analysis and manufacture of level 6-7 shields.
Level 7: Allows the analysis and manufacture of level 8-9 shields.
Available to: PS, PP and TT.
Build Weapons
Type: Passive
Max Level: 7
Description: Allows analysis and manufacture of weapons of a level equal to or below the skill level, and increases the quality of manufactured weapons.
Level 1-5: Allows the analysis and manufacture of level 1-5 weapons.
Level 6: Allows the analysis and manufacture of level 6-7 weapons.
Level 7: Allows the analysis and manufacture of level 8-9 weapons.
Available to: JS, JD, PP, PW, TT and TE.
Combat Trance
Type: Passive
Max Level: 7
Description: Combat Trance imparts various combat bonuses that automatically take effect when the ship is not moving.
Level 1: Automatically grants a bonus to projectile weapon accuracy whenever the ship is not moving. Bonuses will remain for 3 seconds after the ship begins to move.
Level 2: Increases projectile weapon accuracy bonus. Bonuses will remain for 6 seconds after the ship begins to move.
Level 3: Increases projectile weapon accuracy bonus and automatically grants +13 damage resistance bonuses when the ship is not moving. Bonuses will remain for 9 seconds after the ship begins to move.
Level 4: Increases weapon accuracy and damage resistance bonuses. Bonuses will remain for 12 seconds after the ship begins to move.
Level 5: Increases projectile weapon accuracy and damage resistance bonuses, and automatically grants a bonus to beam weapon accuracy whenever the ship is not moving. Bonuses will remain for 15 seconds after the ship begins to move.
Level 6: Increases weapon accuracy and damage resistance bonuses, and increases reactor recharge rates when the ship is not moving. Bonuses will remain for 18 seconds after the ship begins to move.
Level 7: Increases all previous combat trance bonuses and automatically increases shield regeneration rates when the ship is not moving. Bonuses will remain for 21 seconds after the ship begins to move.
Available to: PW
Critical Targeting
Type: Passive
Max Level: 7
Description: The Critical Targeting skill passively increases the chance that any attack will critically damage the target.
At level 1 it increases it with 10% and then going up 10% per skill level to 70% at maximum level.
Available to: JD and PW to level 7. PS, PP, and TE to level 5.
Damage Control
Type: Passive
Max Level: 7
Description: The Damage Control increases hull effectiveness. This increases the amount of damage your hull can sustain.
At level 1 it increases hull effectiveness with 100%, and then going up 25% with each skill level.
Available to: PW to level 7 and TE to level 5.
Jumpstart
Type: Passive
Max Level: 7
Description: The Jumpstart skill is used to resuscitate incapacitated players. With increasing skill level it has a greater chance of success, longer range (from 1.0k to 2.5k at max level), improves the amount of hull repaired and reduces the debt from last death (from 14% to 49% repaid at max level).
Available to: Explorers only: JE, PS and TS.
Navigate
Type: Passive
Max Level: 7
Description: The Navigate skill imparts various bonuses that aid travel.
Level 1: Reduces energy used when activating warp by 20%.
Level 2: Reduces energy used when activating warp by 30%.
Level 3: Reduces energy used when activating warp by 40% and reduces warp initialization and recovery time by 10%.
Level 4: Reduces energy used when activating warp by 50% and reduces warp initialization and recovery time by 15%.
Level 5: Reduces energy used when activating warp by 60%, reduces warp initialization and recovery time by 20%, and increases maximum base speed by 70.
Level 6: Reduces energy used when activating warp by 70%, reduces warp initialization and recovery time by 25%, increases maximum base speed by 100, and increases warp speed by 400.
Level 7: Reduces energy used when activating warp by 80%, reduces warp initialization and recovery time by 30%, increases maximum base speed by 130, and increases warp speed by 700. Ship has a 50% chance of successfully warping while in a gravity well.
Available to: JE and TS to level 7. TT to level 5.
Negotiate
Type: Passive
Max Level: 7
Description: The Negotiate skill allows negotiation of reduced prices or increased profits when interacting with NPC vendors.
Level 1: Increases funds received when selling goods.
Level 2: Increases the power of negotiation effects.
Level 3: Allows negotiation to occur when purchasing items, effectively reducing prices paid.
Level 4: Increases the power of negotiation effects.
Level 5: Allows negotiation for the costs of services such as manufacturing and refining. Any discounts received are automatically factored in when a cost is presented.
Level 6: Increases the power of negotiation effects.
Level 7: Increases (fund) rewards received for mission completion.
Available to: JS and TT to level 7. PP, TS and TE to level 5.
Prospect
Type: Passive
Max Level: 7
Description: The Prospect skill allows retrieval of valuable resources from objects such as asteroids, gas clouds, and hulks. This skill is activated using a action button that will appear when a prospectable object is targeted.
With increasing skill level the time and energy required to perform the task is reduced and the range is increased from 1.0k to 2.5k.
Available to: Explorers only: JE, PS and TS.
Scan
Type: Passive
Max Level: 7
Description: The Scan skill grants passive bonuses that increase object detection distance and allow targeting of cloaked objects.
Level 1: Scan range increased by 1.0k
Level 2: Scan range increased by 1.25k
Level 3: Scan range increased by 1.5k and allows detection of cloaked objects.
Level 4: Scan range increased by 1.75k and improves the chance cloaked objects will be revealed.
Level 5: Scan range increased by 2.0k and when a cloaked object is detected, all group members can see it.
Level 6: Scan range increased by 2.25k and improves the chance that cloaked objects will be revealed.
Level 7: Scan range increased by 2.5k and automatically shares all scanning information with group members.
Available to: JE and JD to level 7. JS, PS and TS to level 5.
Befriend
Type: Active
Max Level: 7
Description: Befriend abilities can be used to make NPCs friendly or keep them from attacking.
Level 1: Enables the Befriend ability, which attempts to befriend a target NPC or NPC group, and temporarily improve reactions towards you. Range is 5000 units.
Level 2: Improves success rates and increases range to 5250 units.
Level 3: Improves success rates, increases range to 5500 units, and enables the Improved Befriend ability, which is identical to Befriend, except it has the additional effects of calming the target and reducing the range at which it will attack.
Level 4: Improves success rates and increases range to 5750 units.
Level 5: Improves success rates, increases range to 6000 units, and enables the Entrance ability, which befriends and calms the target, and reduces the target's psionic resistance (making it more vulnerable to special abilities).
Level 6: Improves success rates, increases range to 6250 units, and enables the Soothe ability, which is a much more powerful version of Entrance.
Level 7: Improves success rates, increases range to 6500 units, and enables the Area Soothe ability, which attempts to soothe all NPCs in a 3,000-unit radius of a target.
Available to: TT
Biorepression
Type: Active
Max Level: 7
Description: Biorepression abilities can be used to slow the rate of fire, reduce skill usage, and temporarily disable the weapons of organic targets.
Level 1: Enables Biorepress, which reduces the firing rate of all weapons possessed by an organic target.
Level 2: Further decreases the firing rate of all weapons possessed by an organic target, increases duration, and extends range to 1250 units.
Level 3: Enables Biosuppress which reduces the firing rate of all weapons possessed by an organic target, lowers the probability that the target will use skills it possesses, increases duration, and extends range to 1500 units.
Level 4: Further decreases the firing rate of all weapons possessed by an organic target, further lowers the probability that the target will uses skills, increases duration, and extends range to 1750 units.
Level 5: Enables Biorepression Sphere, which reduces the firing rate of all weapons possessed by organic entities within the area of effect, increases duration, and extends range to 2000 units.
Level 6: Enables Biosuppression Sphere, which reduces the firing rate of all weapons possessed by organic entities within the area of effect, lowers the probability that the entities will use skills they possess, increases duration, and extends range to 2250 units.
Level 7: Enables Biocessation, which attempts to temporarily disable a single weapon possessed by an organic target, increases duration, and extends range to 2500 units. Entities with a single active weapon are more difficult to effect.
Available to: TE
Call Forward
Type: Active
Max Level: 1
Description: Call Forward abilities are used to reclaim skill points.
Available to: PS
Cloak
Type: Active
Max Level: 7
Description: Cloaking abilities are used to mask the ship's presence, making it difficult or impossible for enemies to locate.
Level 1: Enables the Cloak ability, which completely hides the ship from sensor detection. The ship must be at a complete stop to cloak, and can only move at half speed while cloaked. Cloaking takes 7 seconds to initialize and uses 0.5 energy units per second thereafter.
Level 2: Reduces the amount of time required to cloak to 6 seconds.
Level 3: Reduces the amount of time required to cloak to 5 seconds, and enables the Advanced Cloak ability, which allows the ship to move at full speed while cloaked. This ability drains 1.5 energy units per second while active.
Level 4: Reduces the amount of time required to cloak to 4 seconds.
Level 5: Reduces the amount of time required to cloak to 3 seconds, and enables the Combat Cloak ability, which eliminates the requirement for the ship to be motionless before cloaking, and doubles unmodified beam weapon base damage for 5 seconds after cloaking is disengaged. This ability consumes three active energy units per second while active.
Level 6: Enables the Group Stealth ability, which cloaks the ship and creates a stealth field around all group members within 1,000 units. Warp travel is allowed while cloaked. This ability drains six energy units per second while active.
Level 7: Enables the Group Cloak ability, which completely cloaks all group members within 1,000 units. Warp travel is allowed while cloaked. This ability drains 10 energy units per second while active.
Available to: JE to level 7, JS and JD to level 5.
Compulsory Contemplation
Type: Active
Max Level: 1
Description: Compulsory Contemplation abilities confuse a single target.
Available to: JE
Create Wormhole
Type: Active
Max Level: 7
Description: Create Wormhole abilities provide rapid transport to various locations, so called wefts, throughout the galaxy.
level 1: Enables the Kailaasa Gate ability.
level 2: Enables the Jupiter Gate ability.
level 3: Enables the Swooping Eagle Gate ability.
level 4: Enables the Valkyrie Twins Gate ability.
level 5: Enables the Asteroid Belt Beta Gate ability.
level 6: Enables the Carpenter Gate ability.
level 7: Enables the Endriago Gate ability.
Available to: JE
Energy Leech
Type: Active
Max Level: 7
Description: This ability drains a portion of an enemy's or group of enemies' energy. At higher levels, this skill transfers some of that drained energy to the player's or a player group's energy banks.
level 1: Enables Energy Drain, which drains energy from an enemy target.
level 2: Improves amount of drain on a single target and extends range to 1250 units.
level 3: Enables Energy Leech, which improves amount of drain on a single target, converts a percentage of that into energy for the player, and extends range to 1500 units.
level 4: Improves amount of drain and extends range to 1750 units.
level 5: Enables Render Energy, which improves amount of energy drain on a single target, converts a percentage of that into energy for the player and their group, and extends range to 2000 units.
level 6: Enables Energy Leeching Sphere, which improves amount of energy drain and drains all targets within 1500 units of the primary target, converts a percentage of that into energy for the player, and extends range to 2250 units.
level 7: Enables Render Energy Sphere, which improves amount of energy drain and drains all targets within 3000 units of the primary target, converts a percentage of that into energy for the player and their group, and extends range to 2500 units.
Available to: JD
Enrage
Type: Active
Max Level: 7
Description: Enrage abilities can be used to anger an enemy or a group of enemies, forcing them to attack regardless of the situation.
Level 1: Enables the Anger ability. Anger makes the target attack you regardless of the situation, range is 5000 units.
Level 2: Improves effect power and increases range to 5250 units.
Level 3: Improves effect power, increases range to 5500 units, and enables the Cause Aggression ability, which makes the target more likely to attack.
Level 4: Improves effect power and increases range to 5750 units.
Level 5: Improves effect power, increases range to 6000 units, and enables the Enrage ability. Enrage makes enemies attack in anger and they become less accurate in beam and projectile weapons.
Level 6: Improves effect power, increases range to 6250 units, and enables the Anger Group ability, which Angers the target and all targets within 1500 units of the primary target.
Level 7: Improves effect power, increases range to 6500 units, and enables the Enrage Group ability, which Enrages the target and all targets within 3000 units of the primary target..
Available to: PW to level 5 and TE to level 7
Environment Shield
Type: Active
Max Level: 7
Description: Environment Shield abilities are used to protect targets from dangerous environmental effects, such as gravitational shears or radiation.
Level 1: Enables Environment Barrier, which creates a shield around a friendly target that protects the ship from environmental effects (reducing the effects' power by 50%) and reduces incoming damage by 5%.
Level 2: Extends duration and increase range to 2750 units.
Level 3: Extends duration, increases range to 3000 units, enables Lesser Environment Shield, which creates a shield that reduces environmental effects by 100% and reduces incoming damage by 10%.
Level 4: Extends duration, increases range to 3250 units.
Level 5: Extends duration, increases range to 3500 units, enables Environment Shield, which creates a shield that reduces environmental effects by 100% and reduces incoming damage by 10%, reflecting up to 10 points of damage back to the attacker. Energy damage is not reflected.
Level 6: Extends duration, increases range to 3750 units, enables Greater Environment Shield, which creates a shield that reduces environmental effects by 100%, reduces incoming damage by 10%, (reflecting up to 25 points back to attacker), and converts 5% (maximum of 10 points) of incoming damage to reactor energy. Energy damage is not reflected or converted.
Level 7: Extends duration, increases range to 4000 units, enables Ultra Environment Shield, which creates a shield that reduces environmental effects by 100%, reduces incoming damage by 10% (reflecting up to 50 points back to attacker), and converts 5% (maximum of 10 points) incoming damage to reactor energy for all group members. Energy damage is not reflected or converted.
Available to: JE
Fold Space
Type: Active
Max Level: 7
Description: Fold Space abilities are used to quickly teleport short distances, often to evade danger.
Level 1: Enables the Teleport Self ability, which teleports the player's ship 5,000 units in a random direction.
Level 2: Teleportation range is increased to 5300 units.
Level 3: Increases range to 5600 units and enables the Teleport Enemy ability, which teleports enemy NPCs away from the ship.
Level 4: Increases range to 5900 units.
Level 5: Increases range to 6200 units and enables the Teleport Friend ability, which allows other group members within 6,000 units to be teleported from danger.
Level 6: Increases range to 6500 units and enables the Directional Teleport ability, which teleports targets in the direction they are facing.
Level 7: Increases range to 6800 units and enables the Area Teleport ability, which teleports all group members within 6,000 units in the current direction.
Available to: JD to level 7 and JE to level 5.
Gravity Link
Type: Active
Max Level: 7
Description: Gravity Link abilities can be used to slow or immobilize enemies.
Level 1: Enables the Mass Field ability, which temporarily increases the mass of a target, slowing it down.
Level 2: Improves ability powers and increases range to 5250 units.
Level 3: Improves ability powers, increases range to 5500 units, and enables the Gravity Field ability, which slows a target and interferes with its warp capabilities.
Level 4: Improves effect power and increases range to 5750 units.
Level 5: Improves ability powers, increases range to 6000 units, and enables the Immobilization Field ability, which slows the target, interferes with its warp capabilities, reduces maneuverability and reduces impact and explosive deflection.
Level 6: Improves ability powers, increases range to 6250 units, and enables the Area Mass Field ability, which generates a mass field around enemies within 1,500 units of the target.
Level 7: Improves ability powers, increases range to 6500 units, and enables the Area Immobilization Field ability, which generates an immobilization field around all enemies within 3,000 units of the target.
Available to: PW to level 7, PS to level 5.
Hacking
Type: Active
Max Level: 7
Description: Hacking abilities can be used to temporarily disable a target's shields, reactor, engine, weapons or devices.
Level 1: Enables the Hack Systems ability, which attempts to temporarily disable (uninstall) a target's shields, reactor, or engines.
Level 2: Improves hacking success rates and extends range to 1250 units.
Level 3: Improves hacking success rates, extends range to 1500 units, and enables the Hack Weapons ability, which attempts to disable a random weapon on the target.
Level 4: Improves hacking success rates and extends range to 1750 units.
Level 5: Improves success rates, extends range to 2000 units, and enables the Multi-Hack ability, which simultaneously hacks a target's systems and weapons, and attempts to jam the target's communication systems, keeping the target from requesting assistance.
Level 6: Improves hacking success rates, extends range to 2250 units, and enables the Area System Hack ability, which simultaneously hacks the systems of all hostiles within 1,500 units of the target.
Level 7: Improves hacking success rates, extends range to 2500 units, and enables the Area Multi-Hack ability, which simultaneously multi-hacks all hostile targets within 3,000 units of the target.
Available to: TE to level 7, TS to level 5.
Hull Patch
Type: Active
Max Level: 7
Description: Hull Patch abilities are used to repair damaged ship hulls.
Level 1: Enables the Patch Hull ability, which expends energy to repair the ship's hull.
Level 2: Increases the rate of hull repair.
Level 3: Enables the Repair Hull ability, which allows other ships to be repaired and increases repair energy efficiency.
Level 4: Increases the rate of hull repair and extends range to 3250 units.
Level 5: Increases the rate of hull repair, extends range to 3500 units, and enables the Combat Hull Repair ability, which increases repair energy efficiency.
Level 6: Increases the rate of hull repair, extends range to 3750 units, and enables the Area Hull Repair ability, which creates an area effect, repairing the hulls of all friendly ships within 1,500 units of the target.
Level 7: Increases the rate of hull repair, extends range to 4000 units, and enables the Improved Area Hull Repair ability, which creates an area effect, repairing the hulls of all friendly ships within 3,000 units of the target.
Available to: TT to level 7, TS to level 5.
Menace
Type: Active
Max Level: 7
Description: Menace abilities can be used to frighten enemies, causing them to flee.
Level 1: Enables the Intimidate Ability, which attempts to frighten a target enemy, possibly causing it to flee.
Level 2: Improves ability powers and increases range to 2750 units.
Level 3: Improves ability powers, increases range to 3000 units, and enables the Scare ability, which may cause enemies to flee and forget to use special abilities.
Level 4: Improves ability powers and increases range to 3250 units.
Level 5: Improves ability powers, increases range to 3500 units, and enables the Terrify ability, which may cause enemies to flee and forget to use weapons or special abilities while retreating.
Level 6: Improves ability powers, increases range to 3750 units, and enables the Area Intimidation ability, which attempts to menace all enemies within 1,500 units of the target.
Level 7: Improves ability powers, increases range to 4000 units, and enables the Area Terrify ability, which attempts to terrify all enemies within 3,000 units of the target.
Available to: PS to level 7, PP to level 5.
Power Down
Type: Active
Max Level: 7
Description: Power Down abilities are used to fool enemies by making the ship appear incapacitated, often causing enemies to break off attacks.
Level 1: Enables the Power Down ability.
Level 2: Increases power down success chances.
Level 3: Increases success chances and enables the Advanced Power Down ability, which allows shields to slowly regenerate while power down is active.
Level 4: Increases power down success chances.
Level 5: Increases success chances and enables the Advanced Power Down 2 ability, which allows reactor and shields to slowly regenerate while power down is active.
Level 6: Increases success chances and enables the Advanced Power Down 3 ability, which allows shields to regenerate at the normal rate and the reactor to regenerate slowly while power down is active.
Level 7: Increases success chances and enables the Advanced Power Down 4 ability, which allows shields and reactor to regenerate at the normal rate while power down is active.
Available to: PS
Psionic Shield
Type: Active
Max Level: 7
Description: Psionic Shield abilities create a temporary shield around any ship that absorbs damage and improves resistance to special attacks.
Level 1: Enables the Psionic Barrier ability, which creates a shield around any player target that provides +30 psionic resistance and will absorb 30 damage per skill level.
Level 2: Psionic Barriers can absorb 60 damage and range is increased to 2750 units.
Level 3: Increases range to 3000 units and enables the Lesser Psionic Shield ability, which creates a shield around any player target that provides +30 psionic resistance and will absorb 90 damage per skill level.
Level 4: Increases range to 3250 units and increases the protection provided by abilities (absorbs 180 damage per skill level).
Level 5: Increases range to 3500 units and enables the Psionic Shield ability, which creates a shield around any player target that provides +30 psionic resistance and will absorb 360 damage per skill level.
Level 6: Increases range to 3750 units and enables the Greater Psionic Shield ability, which creates a shield around any player target that provides +30 psionic resistance and will absorb 720 damage per skill level.
Level 7: Increases range to 4000 units and enables the Psionic Invulnerability ability, which creates a shield around any player target that provides +30 psionic resistance and will absorb 1,440 damage per skill level.
Available to: JD and JS.
Rally
Type: Active
Max Level: 7
Description: Rally abilities are used to provide various combat bonuses to all group members simultaneously.
Level 1: Enables the Damage Tactics ability, which temporarily gives all group members a critical targeting capability.
Level 2: Improves rally bonuses and increases range to 5250 units.
Level 3: Improves rally bonuses, increases range to 5500 units, and enables the Defense Tactics ability, which temporarily increases the damage resistance of all group members and gives them the critical targeting capability.
Level 4: Improves rally bonuses and increases range to 5750 units.
Level 5: Improves rally bonuses, increases range to 6000 units, and enables the Firing Tactics ability, which temporarily improves the beam and projectile accuracy of all group members and provides damage resistance and critical targeting capabilities.
Level 6: Improves rally bonuses and increases range to 6250 units.
Level 7: Improves rally bonuses, increases range to 6500 units, and enables the Stealth Tactics ability, which temporarily reduces the "signature" of all group members, making them significantly stealthier, and provides accuracy, damage resistance, and critical targeting bonuses.
Available to: TE
Recharge Shields
Type: Active
Max Level: 7
Description: Recharge Shields abilities are used to quickly recharge shield energy levels.
Level 1: Enables the Regenerate Shields ability, which recharges the shield 90 points per skill level.
Level 2: Increases the amount of shield recharge provided by all abilities (180 points per skill level).
Level 3: Enables the Recharge Shields ability, which recharges any player's shields 360 points per skill level.
Level 4: Increases the amount of shield recharge provided by all abilities (720 points per skill level) and increases range to 3250 units.
Level 5: Increases range to 3500 units and enables the Combat Shield Recharge ability, which recharges any player's shields 1,440 points per skill level.
Level 6: Increases range to 3750 units and enables the Area Shield Recharge ability, which recharges the target's shields by 2,880 points per skill level and all friendly ships within 1,500 units by 540 points per skill level.
Level 7: Increases range to 4000 units and enables the Improved Area Recharge ability, which recharges the target's shields by 5,760 points per skill level and all friendly ships within 3,000 units of the target 1,800 points per skill level.
Available to: JS, PP and TT
Repair Equipment
Type: Active
Max Level: 7
Description: The Repair Equipment skill can be used to repair damaged or destroyed equipment, restoring normal operation.
Level 1: Enables the Regenerate Equipment ability, which expends energy to repair any damaged equipment on the ship.
Level 2: Increases the equipment repair rate to twice the normal rate.
Level 3: Enables the Repair Equipment ability, which multiplies the repair rate by 3 and allows repairing of equipment on another player's ship.
Level 4: Improves the equipment repair rate to 6 times the normal rate and increases range to 3250 units.
Level 5: Increases range to 3500 units, and enables the Combat Equipment Repair ability, which multiples the repair rate by 15, achieving additional repair per point of energy expended.
Level 6: Increases range to 3750 units, and enables the Area Equipment Repair ability, which multiples the repair rate by 30 and repairs all players within 1,500 units of the target at 6 times the repair rate.
Level 7: Increases range to 4000 units, and enables the Improved Area Repair ability, which multiplies the repair rate by 60 and repairs all players within 3,000 units of the target at 20 times the repair rate.
Available to: All warriors: JD, PW and TE
Repulsor Field
Type: Active
Max Level: 7
Description: Repulsor Field abilities generate feedback that returns energy damage to the original source of incoming damage. At higher levels the damaged returned increases. The affected damage types for all levels are: Chemical, EMP, Energy, Explosive, Impact, Plasma.
Level 1: Generates feedback damage when skill user is struck by affected damage types. Ability may only be applied to skill user.
Level 2: Increases maximum feedback amount and duration.
Level 3: Generates feedback damage when skill user is struck by affected damage types, increases feedback amount, maximum feedback amount, and duration. Ability may be applied to skill user or other characters.
Level 4: Increases maximum feedback amount and duration.
Level 5: Generates feedback damage when skill user is struck by affected damage types, increases feedback amount, maximum feedback amount, and duration. Ability may be applied to skill user or other characters.
Level 6: Generates feedback damage when skill user is struck by affected damage types, increases maximum feedback amount, and duration. Ability may be applied to skill user or other characters.
Level 7: Generates feedback damage when skill user is struck by affected damage types, increases maximum feedback amount, and duration.. Ability may be applied to skill user or other characters.
Available to: PS
Self Destruct
Type: Active
Max Level: 7
Description: Self Destruct abilities temporarily incapacitate the ship but cause tremendous damage to all surrounding enemies. When self destruct is utilized, the ship loses all shield and reactor energy, and is temporarily unable to perform any action.
Level 1: Enables the Self Destruct I ability, which detonates the reactor, delivering 90 points per skill level of explosive damage to all targets within range.
Level 2: Improves damage output and increases damage radius to 1250 units.
Level 3: Increases damage radius to 1500 units and enables the Self Destruct II ability, which detonates the reactor, delivering 180 points per skill level of explosive damage to all targets within range.
Level 4: Improves damage output and increases damage radius to 1750 units.
Level 5: Increases damage radius to 2000 units and enables the Self Destruct III ability, which detonates the reactor, delivering 540 points per skill level of explosive damage to all targets within range.
Level 6: Increases damage radius to 2250 units and enables the Self Destruct IV ability, which detonates the reactor, delivering 1,440 points per skill level of explosive damage to all targets within range.
Level 7: Increases damage radius to 2500 units and enables the Self Destruct V ability, which detonates the reactor, delivering 3,780 points per skill level of explosive damage to all targets within range.
Available to: PW
Shield Charging
Type: Active
Max Level: 7
Description: The Shield Charging ability allows players to temporarily increase their Shield Capacity, Shield Regeneration Rate and Damage Resistances.
Level 1: Enables the Supercharge Shields ability, which increases the shield capacity of a player by 5%. Ability may only be applied to the skill user.
Level 2: Increases the Shield Capacity of a player by 10%. Ability may only be applied to skill user.
Level 3: Enables the Ultracharge Shields ability, which increases the shield capacity of a player by 10% and his shield regeneration by 10%. Ability may only be applied to skill user.
Level 4: Increases the amount of Shield Capacity by 15%. Ability may only be applied to skill user.
Level 5: Increases range to 3500 units and enables the Supercharge Target ability, which increases the shield capacity of a player or a friendly target by 20%.
Level 6: Increases range to 3750 units and enables the Ultracharge Target ability, which increases the shield capacity of a player or a friendly target by 20% and their shield regeneration rate by 10%.
Level 7: Increases range to 4000 units and enables the Megacharge Shields ability, which increases the shield capacity of a player or a friendly target by 25%, increases their shield regeneration rate by 20%, and raises all damage resistances by 10%.
Available to: TT
Shield Inversion
Type: Active
Max Level: 7
Description: Shield Inversion abilities allow the shield to be used as a short-range weapon, inflicting heavy damage but depleting shield energy.
Level 1: Enables the Shield Ram ability, which transforms the shield into a devastating short-range energy weapon. Three units of shield energy per skill level are drained per second, converting to 90% energy damage.
Level 2: Increases range to 1250 units.
Level 3: Increases range to 1500 units and enables the Shield Spike ability, in which nine units of shield energy per skill level are drained per second, converting to 100% energy damage.
Level 4: Increases range to 1750 units.
Level 5: Increases range to 2000 units and enables the Shield Burn ability, in which 13 units of shield energy per skill level are drained per second, converting to 110% energy damage.
Level 6: Increases range to 2250 units and enables the Shield Flare ability, in which 18 units of shield energy per skill level are drained per second, converting to 120% energy damage.
Level 7: Increases range to 2500 units and enables the Shield Nova ability, in which 21 units of shield energy per skill level are drained per second, damaging all targets within 2,500 units with 130% shield energy to damage conversion.
Available to: PP and PW
Shield Leech
Type: Active
Max Level: 7
Description: This ability drains a portion of an enemy's or group of enemies' shields. At higher levels, this skill transfers some of those drained shields to the player's or a player group's energy banks.
Level 1: Enables Shield Drain, which drains shields from an enemy target.
Level 2: Improves amount of drain on a single target and extends range to 1250 units.
Level 3: Enables Shield Leech, which drains shields from a single target, converts a percentage of that into energy for the player, and extends range to 1500 units.
Level 4: Improves amount of drain and extends range to 1750 units.
Level 5: Enables Group Leech, which drains shields from a single target, converts a percentage of that into energy for the player and their group, and extends range to 2000 units.
Level 6: Enables Shield Leeching Sphere, which drains the shields of all targets within 1500 units of the primary target, converts a percentage of that into energy for the player, and extends range to 2250 units.
Level 7: Enables Group Leeching Sphere, which drains the shields of all targets within 3000 units of the primary target, converts a percentage of that into energy for the player and their group, and extends range to 2500 units.
Available to: JE
Shield Sap
Type: Active
Max Level: 7
Description: Shield Sap abilities drain a portion of a target's or group of targets shields. At higher levels a fraction of the drained shield energy is transferred to the shields of the skill user or the skill user's group.
Level 1: Enables Shield Sap, which drains shield energy from a single target.
Level 2: Increases amount of shield energy drained, and extends range to 1250 units.
Level 3: Enables Shield Transfer, which drains shield energy from a single target, transfers a portion to the skill user's shield, and extends range to 1500 units.
Level 4: Increases amount of shield energy drained, increases amount transferred to skill user, and extends range to 1750 units.
Level 5: Enables Group Sap, which drains shield energy from a single target, transfers a fraction of the drained shield energy to each member of the skill user's group, and extends range to 2000 units.
Level 6: Enables Sapping Sphere, which drains shield energy from all targets within 1500 units of the primary target, transfers a portion to the skill user's shield, and extends range to 2250 units.
Level 7: Enables Group Sapping Sphere, which drains shield energy from all targets within 3000 units of the primary target, transfers a portion of the drained shield energy to each member of the skill user's group, and extends range to 2500 units.
Available to: PW
Summon
Type: Active
Max Level: 7
Description: Summon abilities are used to teleport friends or enemies to the current location.
Level 1: Enables the Summon Enemy ability, which attempts to teleport a targeted enemy to your location.
Level 2: Increases teleportation range to 5250 units.
Level 3: Increases teleportation range to 5500 units and enables the Summon Friend ability, which teleports a targeted group member to your location.
Level 4: Increases teleportation range to 5750 units.
Level 5: Increases teleportation range to 6000 units and enables the Summon Group ability, which teleports all your group members within 250,000 units (gives same range for single Summon Friend) to your location.
Level 6: Increases teleportation range to 6250 units and enables the Summon Enemy Group ability, which teleports a targeted enemy formation to your location.
Level 7: Increases teleportation range to 6500 units and enables the Return Friend ability, which returns a targeted group member to their registered port.
Available to: JD
Quantum Flux
Type: Active
Max Level: 7
Description: Quantum Flux is a V'rix skill that destabilizes an enemy's ship on the quantum level. This results in partial implosion and massive damage.
Level 1: Enables the Quantum Drift ability, which forces the enemy's particles to drift from their current state. This results in 200-600 damage to the target, depending on group size, as well as lingering after-effects.
Level 2: Extends range to 2000 units and enables the Quantum Oscillation ability, which forces the enemy's particles to oscillate between two states, creating instability. This results in 500-2,000 damage to the target, depending on group size, as well as lingering after-effects.
Level 3: Extends range to 3000 units and enables the Quantum Displacement ability, which displaces large portions of the enemy's particles, resulting in 1,500-6,000 damage, as well as lingering after-effects.
Level 4: Extends range to 4000 units and enables the Quantum Recalibration ability, which recalibrates the state of the enemy's particles, resulting in 5,000-30,000 damage and lingering after-effects.
Level 5: Extends range to 5000 units and enables the Quantum Degeneration ability, which causes the bonds between particles to degenerate, resulting in wide-spread instability and 25,000-80,000 damage. After-effects are significant.
Level 6: Extends range to 6000 units and enables the Quantum Dissolution ability, which causes the bonds between particles to dissolve, resulting in loss of structural integrity and 75,000-120,000 damage. After-effects can be crippling.
Level 7: Extends range to 7000 units and enables the Quantum Collapse ability, which results in the complete collapse of most particles. Damage ranges from 110,000-300,000. After-effects are certain to be crippling.
Available to: V'rix
Maelstrom Resonance
Type: Active
Max Level: 1
Description: The Maelstrom Resonance skill enables a V'rix to surround its groupmates with a resonance similar to the makeup of the Maelstrom reality. This results in protection from Human technologies.
Level 1: Enables the Maelstrom Resonance ability.
Available to: V'rix
Skills that were not active in the game
Afterburn
Type: Active
Max Level: 7
Description: The Afterburn skill is used to greatly increase movement speed for short durations.
Each increase in skill level gives a greater speed when activating.
Available to: TS
Analyze Weakness
Type: Active
Max Level: 7
Description: Not known. Most likely its a way for the player to get more information about a monster (the current deflections perhaps) and use that information to exploit the weakest part (the lowest deflection maybe).
Level 1: Locate Equipment
Level 3: Locate Weaknesses
Level 5: Analyze Weaknesses
Level 6: Area Locate Equipment
Level 7: Area Analyze Weaknesses
Available to: TE
Charm
Type: Active
Max Level: 1
Description: Not known. Could be a way to hypnotize monsters or other attackers to "control" them for a short while, maybe makes them attack their own.
Available to: JS
Confuse
Type: Active
Max Level: 1
Description: Not known. Could be similar to the Compulsory contemplation though, maybe some smaller differences.
Available to: JS
Disable
Type: Active
Max Level: 1
Description: Not known. Most likely the same kind that the Mordana used, making skill use impossible for a short time.
Available to: JD
Distract
Type: Active
Max Level: 7
Description: Not known. Most likely its some way of making the attackers distracted and maybe stop their attack or make them attack someone else.
Level 1: Sidetrack
Level 3: Divert Attention
Level 5: Distract
Level 6: Area Sidetrack
Level 7: Area Distract
Available to: PP
Illusion
Type: Active
Max Level: 7
Description: Not known. Most likely its a way to fool the attackers to that you are somewhere else or something else.
Available to: TS
Impervious Haven
Type: Active
Max Level: 1
Description: Not known. Most likely a sort of temporary sanctuary, where the TT is safe from all harm for a period of time. Probably cant use any other skills
or attack while in this state.
Available to: TT
Quick Fire
Type: Active
Max Level: 1
Description: Not known. Maybe a temporary increase in fire rate or skill use.
Available to: PW (or PP)
Turtle
Type: Active
Max Level: 1
Description: Not known. Most likely it was some sort of temporary protection (shield) that possibly could extend to other group members. Player couldn't attack or use skills while in this state.
Available to: PP (or PW)
Build Items
Type: Passive
Max Level: 9 (?)
Description: Not known. A skill required to build consumable items of respective level. Consumable items was not present in the game.
Available to: All characters (?)
Progen Lore
Type: Passive
Max Level: 9 (?)
Description: Not known. A skill for Jenquai that wanted to learn more about the Progens, and therefore be able to scan and build items designed for progen ships. Increasing skill level opened up the ability to scan/build items of the same level (and lower).
Available to: Jenquai
Jenquai Lore
Type: Passive
Max Level: 9 (?)
Description: Not known. A skill for Progen that wanted to learn more about the Jenquais, and therefore be able to scan and build items designed for jenquai ships. Increasing skill level opened up the ability to scan/build items of the same level (and lower).
Available to: Progen
Progen Culture
Type: Passive
Max Level: 9 (?)
Description: Not known. Progen culture is a skill for Jenquai and Terrans that want to improve in their dealings with Progen NPCs.
Each skill level gives a small increase in the skill effect. Since the game already have the implementation of factions this skill probably was redundant.
Available to: All but the Progen.
Jenquai Culture
Type: Passive
Max Level: 9 (?)
Description: Not known. Jenquai culture is a skill for Progen and Terrans that want to improve in their dealings with Jenquai NPCs.
Each skill level gives a small increase in the skill effect. Since the game already have the implementation of factions this skill probably was redundant.
Available to: All but the Jenquai.
Terran Culture
Type: Passive
Max Level: 9 (?)
Description: Not known. Terran culture is a skill for Jenquai and Progens that want to improve in their dealings with Terran NPCs.
Each skill level gives a small increase in the skill effect. Since the game already have the implementation of factions this skill probably was redundant.
Available to: All but the Terran.
Engineering
Type: Passive
Max Level: 9
Description: Not known. Engineering is a skill that improves the ships ability to install devices, engine, shield and reactor faster and at higher levels it extends to faster weapon installs and also provide a small protection to installed items.
Level 1: Enables Engineer Systems, which greatly decreases the time that is required to equip devices on a ship when not at a dock.
Level 3: Enables Engineer Equipment, which extends the time reduction bonus to equipping engines, shields, and reactors.
Level 5: Enables Engineer Weapons, which extends the time reduction bonus to equipping weapons away from a dock.
Level 7: Enables System Damage Control, which in addition to previous effects, reduces the amount of damage that devices take in combat.
Level 9: Enables Weapon Damage Control, which in addition to previous effects, reduces the amount of damage that weapons take in combat.
Available to: All classes.