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These limestone formations, "rauks", can be found in the coastal areas of the Swedish island Gotland.
The rauk objects were created with the use of Blobs (metaballs). To give them a rougher look, I used the Applique function with a fractal noise image. For the info on the textures used, go to the Imagine procedural textures page. |
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Imagine has a great Metals texture, but it was too reflective for the look I was after. Instead I simulated the metal of the robot-chick by setting the attributes: base color, reflectivity, specular color and hardness. The Scratch texture was used in the body and head. The textures used for the egg-shell were Frctnoiz and Dirt. The cables were shaped with the functions twist, conform to path and extrude along path. For the "out of focus"-effect, I used the Depth of field function. |
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Fractal noise bitmaps are very useful for making realistic 3D-images. I used a noise bitmap in three different ways when I made this image. First it was used together with the Applique function to create the mountain-object. It was also used as a bump map to make the mountain-surface look realistic. The clouds were made by using the same noise bitmap as a Fog Length map. To make this image even more photorealistic I used Imagine's Lensflare and Motion blur functions. |
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Imagine, like many other 3D programs, allows you to add fog to a scene. In this image I used Global Fog to make the mountains in the background look distant. In Imagine you can make any object foggy by setting its Fog Length-attribute. There are also several fog textures such as Ghost, Nebula, Fogtop, Fogpaint. In addition, any bitmap can be used as a Fog Length map. See the mist in the foreground, it's the same fractal noise bitmap used again. |
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This image is part of an animation I made for a company. The animation consists of 150 frames (320x240) that was converted to a 4Mb AVI-file using Asymetrix Digital Video Producer. To simulate the way sunlight plays on objects in underwater scenes I used the Crumpled (animated) and Transpar textures. The fish was animated using 4 states. When you click on the image you will see a larger image with nine frames from the animation. |
| Grafit.mpg (188k) | This is a small MPEG-version of the animation. If possible, set the playback speed to 15 fps. |
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This one is from an animation I made to try to simulate smoke and fire. The texture used in the smoke is Nebula (animated) and the textures used in the fire-object are Clrnoiz2 (animated), Transpar, Fakely and Coolfir (animated). As this project started out in Imagine 3.0, I didn't use the animatable Fire-texture that comes with later versions. The stars were added by setting the Star-field Density . |
| Fire.mpg (110k) | This is a small MPEG-version of the animation. If possible, set the playback speed to 15 fps. |

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Copyright ©1997 Ingvar Lybing