Allied Army
Allied Structures Allied Infantries Allied Army Allied Air Force Allied Navy Allied Special Items

Soviet Structures Soviet Infantries Soviet Army Soviet Air Force Soviet Navy Soviet Special Items

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AT (Anti-Tank) Mine Layer Ore Truck Ranger Light Tank APC (Armoured Personnel Carrier) Artillery
Medium Tank Mobile Gap Generator Mobile Radar Jammer MCV (Mobile Construction Vehicle) ChronoTank Demolition Truck

AT (Anti-Tank) Mine Layer
Cost : 800
Endurance Point : 100
Visibility (in square) : 5
Speed : 9
Armour : Heavy
Weapon : AT (Anti-Tank) Mines
Best against : Ore Truck, vehicles
Prerequisites : Allied War Factory & Service Depot

Allied Mine Layer are different from Soviet Mine Layer. Allied Mine Layer carries AT (Anti-Tank) mines, and Soviet Mine Layer carries AP (Anti-Personnel) mines. Each Mine Layer carries 5 mines and can be reloaded in the Service Depot. Soviet has got a great army, so it is very important with mines.

HINTS & TIPS:
Lay mines in Ore field.

  • Opponents' Ore Truck will blow into pieces when it steps on two mines.
  • Ore field cannot be force fire.
  • Lay mines in entries.

  • As trap to opponents.
  • Works as an alarm and give extra alert. The blown mine will give a warning: "Someone is coming near the base."
  • Related topic:
    Service Depot.


    Ore Truck
    Cost : 1,400
    Endurance Point : 600
    Visibility (in square) : 4
    Speed : 6
    Armour : Heavy (with self-healing)
    Weapon : none
    Purpose : Mine ore
    Prerequisites : War Factory & Ore Refinery

    Ore Truck is a the foundation vehicles among all units. It is one of the center gravity of all units. Without it, the game will not last for long. It is heavy armoured, it can stand being hammered. It will heal themselves when the endurance point drop below 50%, but they cannot heal themselves when the endurance point is higher than 50%.

    HINTS & TIPS:
    Send a few tanks to guard it

  • Avoid it being hammered.
  • Related topic:
    Ore Refinery


    Ranger
    Cost : 600
    Endurance Point : 150
    Visibility (in square) : 6
    Speed : 10
    Armour : Light
    Weapon : M60 machine gun
    Purpose : Scouting
    Best Against : Infantries
    Prerequisites : Allied War Factory

    In theory, Ranger is the fastest vehicles and has a good visibility. It is best for scouting. But in practical, a Light Tank only costs 100 credits more. Why not just add another 100 credit on a Light Tank? Below is a comparison chart for Ranger and Light Tank.

    Ranger Light Tank
    Cost 600 700
    Visibility 6 4
    Endurance Point 150 300
    Armour Light Heavy
    Speed 10 9
    Weapon M60 machine gun 75mm

    Related topic:
    Light Tank


    Light Tank
    Cost : 700
    Endurance Point : 300
    Visibility (in square) : 4
    Speed : 9
    Armour : Light
    Weapon : 75mm cannon
    Best Against : vehicles, structures, infantry (squish them)
    Prerequisites : Allied War Factory

    Light tanks has the highest firing rate, and fastest among all tanks. But it seldom lasts long. It is also ideal to send it to scout around. Wise player will always add some Light Tanks in a group of Medium Tanks. Light Tanks are pretty good in squishing infantries.

    HINTS & TIPS:
    Send a 6-7 tanks to opponents' base to attack the Power Plants

  • Power Plant - the center of gravity. If destroyed all, means win.

    Related Topic
    Power Plant
    Medium Tank


    APC (Armoured Personnel Carrier)
    Cost : 800
    Endurance Point : 200
    Visibility (in square) : 5
    Speed : 10
    Armour : Heavy
    Weapon : M60 machine gun
    Purpose : Transport infantries
    Best against : Infantries (Squish them)
    Prerequisites : Allied War Factory & Tent Barracks

    APC is a land-based transport carries personnel. It can maximum carry 5 personnel. It is fast, just perfect to squish infantries. There are 3 reasons for using APC:

    1. Transport infantries.
    2. To speed the transport of special units - Spies, Engineers, Tanyas & Thieves.
    3. Protect important infantries

    HINTS & TIPS:
    Refer to Tanya Adams

    Refer to Engineer

    Refer to Thief

    Refer to Spy

    Refer to Field Mechanic


    Artillery
    Cost : 600
    Endurance Point : 75
    Visibility (in square) : 5
    Speed : 6
    Armour : Light
    Weapon : 155mm cannon
    Best against : Infantries
    Prerequisites : Allied War Factory

    Artilleries have better range and power than tanks. However, they are slow, and light armoured. They cannot go into battlefield without some tanks as frontiers. A direct hit from their 155mm cannon will cause serious damage, and no infantries will survive.

    HINTS & TIPS:
    Put them to guard entrance.

  • Their cannon is deadly to Infantries. One shot to whoever trying to sneak in the base will never survive.
  • Put them to guard major structures instead of using Infantries.

  • Opponents' APC will squish the Infantries, but APC can never squish Artilleries

  • Medium Tank
    Cost : 800
    Endurance Point : 400
    Visibility (in square) : 5
    Speed : 8
    Armour : Heavy
    Weapon : 90mm cannon
    Best Against : vehicles, structures, infantry (squish them)
    Prerequisites : Allied War Factory

    Medium Tank is the main Tank for Allied. It has better armour and lasts longer than Light Tanks.

    Related Topic:
    Light Tank


    Mobile Gap Generator
    Cost : 600
    Endurance Point : 110
    Visibility (in square) : 4
    Speed : 9
    Armour : Light
    Weapon : none
    Purpose : Generate shroud
    Best against : Spy Plane
    Prerequisites : Allied War Factory & Allied Technology Centre

    The mobile version of Gap Generator. Even Spy plane cannot snap on what the Mobile Gap Generator has covered.

    HINT & TIPS:
    Cover major structures with it.
    To prevent MIGs attack.

    Related Topic:
    Spy Plane
    Gap Generator


    Mobile Radar Jammer
    Allied Structures Allied Infantries Allied Army Allied Air Force Allied Navy Allied Special Items

    Soviet Structures Soviet Infantries Soviet Army Soviet Air Force Soviet Navy Soviet Special Items



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    Cost : 600
    Endurance Point : 110
    Visibility (in square) : 4
    Speed : 9
    Armour : Light
    Weapon : none
    Purpose : Disrupt enemy radar