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Team Fortress
It is a total conversion to Quake. Were teamwork is more important
then ever!
You can eather be a:
| Medic |
Medium speed. Wears medium amount of armor, upto medium absorption level.
Uses both Shotguns, Super Nailgun and the Bio Weapon.
Carries Medikit, 3 grenades, 2 concussion grenades.
Regenerates slowly. |
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| Pyro |
Medium speed. Start with fire retardent armor.
Armed with a shotgun, flamethrower and incendiary cannon.
Carries 2 normal grenades and 4 Napalm Grenades. |
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| Hwguy |
Slow speed. Starts with heavy armor.
Armed with shotguns and an Assault cannon.
Carries 4 normal grenades and a mirv grenade. |
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SCOUT |
Very fast, low armor, carries scanner.
Armed with a single-barrel shotgun, and the nailgun.
Carries 2 flash and 3 concussion grenades.
Can detect spies and disarm detpacks. |
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SNIPER |
Moves at a medium speed, and wears as little armor as
the Scout.
Armed with nailgun, and Sniper Rifle.
Carries 2 hand grenade and 3 flares. |
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SOLDIER |
Slower than most classes, but makes up for it with the
weaponry and armor.
Armed with shotguns and a rocket launcher.
Carries 4 normal and 1 nail grenade. |
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ENGINEER |
Medium speed, fairly lightly armored.
Armed with a spanner, a railgun, and the super shotgun.
Carries 2 normal and 2 EMP grenades.
Can build sentry guns and dispensers and can repair armor. |
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| Demoman |
Medium speed. Wears medium amount of armor, upto
medium absorption level.
Uses the Shotgun and Grenade/Pipebomb Launcher.
Carries 1 DetPack, 6 grenades, 4 Mirv Grenades. |
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Spy |
Medium speed, fairly lightly armored.
Armed with knife, a tranquiliser gun, the super shotgun, and the nailgun.
Carries 2 normal and 2 hallucogenic grenades.
Can disguise himself as a member of other teams and feign death. |
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Try out all of them and one day you will find your favorite!
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